Monday, July 31, 2006

CRIME AND NO PUNISHMENT

The Criminal Justice Non-System In Superhero Comics

By "John Jones, the Manhunter from Marathon, IL"

http://www.angelfire.com/ny3/docnebula/index.html

There's a Spider-Man story, and no, I can't remember the issue number right off hand, but it's drawn by Steve Ditko, so it must be from the early Silver Age. In this story, we see this burly, vaguely thuggish looking guy with a big valise, standing on a hill, looking down at New York City, saying something to himself like "Now that I've served my sentence, they HAD to give it back to me! They had no choice! It's not illegal to own a strange costume! So now, I can get my revenge!" The guy, as it turns out, was a loser named Abner Jenks, AKA The Beetle, and he was about to embark on a particularly witlessly conceived scheme doomed to not only failure, but ignominious failure resulting in him winding up right back in prison again.... for another short period, prior to the Collector getting him out again to add to his 'collection' as resident supervillain. (I did not make any of that up, either.)

However, the peculiar idiocy that leads once beaten super-villains to expend huge amounts of their energy trying to get 'revenge' on the hero who has already crushed them into gravel once, and whom we all know is just gonna do it again in another 22 pages, is not the subject of this particular essay. No, this particular essay concerns itself with the fact that that most peculiar breed of fantasy criminal, the super villain, is rarely punished for his crimes in any particularly onerous way by the criminal justice system of the metareality he inhabits, and even if he does not grab the Penguin's laser monocle and use it to carve a hole in his own prison cell and escape, rarely serves any particularly lengthy sentence.

In fact, given the collapsing entropy involved in the Marvel and DC internal timelines, we'd have to assume that realistically, from the time the Beetle was originally put in the jug back in early 1963, to the time he was released in, I believe, 1965, he actually only served maybe six months.

Six months! For a guy who dresses up in a costume that makes him as invulnerable as an armored tank, gives him super strong, elastic finger pincers and the power of flight, and who employs these vast abilities in violent crime. What the hell is he doing getting out of jail in six lousy months, and what insane impulse could possibly have possessed the corrections officers to give him his super-suit back?

Cunning, or lucky, escapes, and ridiculously short prison sentences, are a staple of superheroic fiction. The ludicrous legal concept explained by ol' Abe in the opening paragraph, in which "It's not illegal to own a strange costume!", even if the strange costume is clearly meant to be employed as a weapon, also seems to be a constant part of the backdrop of most superhero universes. And, in point of fact, escape, or release from prison, with its concomitant return of all super villainous chattels, aren't often even necessary for the average supervillain, since sometimes they escape at the end of the drubbing the superhero gives them, and as a general rule, when they don't escape, the superhero leaves them tied up and hanging from a lamp post for the cops to cart away.

Realistically, if a police car pulls up to a corner and finds three guys hanging from a lamp post there by some sort of strange sticky rope, chances are, the cops aren't going to arrest them. Even if there's a jewelry store within ten yards with a broken window and a shrilling alarm. It is, after all, not illegal to be found by the police hanging unconscious from a lamp post. You can't even charge them with loitering if someone has tied them up. Even if these guys are dressed in Beagle Boys costumes complete with domino masks, you STILL can't lock them up because they happened to be found unconscious and immobilized near the scene of an apparent crime. The best you could hope for is to run them in and check for outstanding warrants, and even that could be foiled by the greenest Public Defender, if any of these goons had the presence of mind to ask for one.

And these are thugs, burly guys in relatively normal clothing (as compared to, say, the Porcupine's, or the Melter's, or Captain Cold's outfits) whom the superhero generally surprises in the middle of an obviously illegal act, and who, therefore, have actually committed a crime. In the case of most supervillains... any supervillain, actually, that the superhero has encountered before... often times, the hero doesn't even see them committing a crime. If you're Daredevil, and you're swinging around Manhattan, and you see Electro lurking suspiciously on a rooftop, you don't follow him around surreptitiously taking pictures until he does something illegal. You immediately leap upon the miserable malefactor and pummel him insensate, after which, you dump his unconscious body on the top of the first squad car you find and swing on home, fatuously congratulating yourself on a job well done.

Given that Daredevil is actually criminal defense lawyer Matt Murdock, he should know better. Unless Electro has just escaped from prison, or is in the middle of a crime spree, he's just going to be kicked loose as soon as the public defender shows up and points out sarcastically to the arraignment judge, if not the precinct sergeant beforehand, that dressing up like a lunatic and lurking on rooftops is not against the law, that clearly this masked vigilante Daredevil is a public menace, and his client will be suing the city for $20 million for false imprisonment .

Actually, thinking about it, even if Electro was in the middle of a crime spree, meaning, some guy in a similar costume had committed previous crimes that he had not yet been caught and tried for, any public defender would still have a good chance of getting him sprung if Daredevil had not actually caught him in any illegal act... as is fairly common when superheroes see supervillains whom they know from past experience to be dastards.

Captain America doesn't wait to see the Red Skull pull out his Nazi death ray and actually shoot someone; when Cap sees Skull, he lunges forward, does a double front flip, and kicks him right in the head. This would seem to mean that even if Cap manages to capture the Red Skull at the end of the fight, well, if he didn't actually see THIS particular guy in a green jumpsuit and a red skull mask commit a crime... how is he going to arrest him? It's not a crime to dress like a supervillain, and in most cases, it's going to be very difficult to prove that the guy inside the costume is actually the same guy in an apparently identical costume that committed previous crimes.

All of which is by way of me making the point that most supervillains and street thugs caught by superheroes probably never even go into the system at all.

Superheroes are drive-by kinda guys. They see a crime, or, often, just someone they recognize as a criminal. They swoop. They pound. They immobilize the now unconscious alleged felon(s), hang a sign around his, her, or their neck saying something corny like "Compliments of your friendly neighborhood Spider-Man", just so the cops will know which particular dangerous costumed loonie beat the crap out of THIS bunch of average citizens and left them handcuffed to a fire hydrant, and then, they head back to the Baxter Building and ball the Invisible Girl. (All of them. It's not something Reed likes to talk about. Later on in the Silver Age, though, it wasn't actually Sue Storm any more, it was a line of licensed LMDs that looked like Sue Storm, marketed by Stark Enterprises. Reed was very grateful to Tony for the whole idea.)

Now, many could make the argument that, at the start of the Silver Age, which was, arguably, the time at which widespread superhuman phenomena first began to appear in both Marvel and DC metarealities, the legal system simply was not adapted to supervillains or their peculiar activities. And it's a tempting argument, in that it superficially seems to make sense.

Sure, no one gives Al Capone back his tommy gun after he's served his sentence, but a firearm is an obvious weapon, and here in America, we have gun control laws, and the conditions of parole agreements forbid parolees to own guns anyway. The particular costumery of the Blue Beetle, or the Viper, or the Mirror Master, or, I don't know, the goddam Titanium Man, arguably, are just clothes, not obviously weapons, and therefore, could not be legally confiscated by the authorities.

Furthermore, cops as a general rule do not work to prevent crime, and rarely come upon it while it is being committed, while, on the other hand, superheroes constantly somehow manage to be in exactly the right place at the right time to interrupt a jewel heist or a bank stick up. Therefore, the law is not set up to deal with crimes that have been interrupted before they are actually committed.

Since many superheroes do actually simply jump all over people who, basically, have done nothing more than loiter suspiciously in odd clothing, and most of them don't hang around to fill out reports or testify in court, you'd have to expect that, therefore, most supervillains won't actually go to jail.

That this is, on even a second's rational reflection, utter nonsense, is as obvious as it is unimportant. Superhero comics take place in a fantasy land where the instant one puts on a costume and starts vaulting from rooftop to rooftop, one gains a mystic aura that simply attracts violent lawbreakers. If you leap over to the kosher deli on 56th Street in your tights and cape, the Scarecrow and the Plantman will be robbing it. Swing by Franklin Jewelers downtown, and Mr. Freeze will be swaggering out the front door with a big, suspicious looking valise in the hand that isn't carrying the cryo-pistol. Drive your jet powered Hero-mobile past the First Federal Bank and by God, the Kangaroo is bounding down the front steps with a big canvas moneybag over one shoulder.

This happens all the time in metarealities, and, being that it does, supervillains do get captured and occasionally even charged with actual crimes. It therefore shouldn't take long for the legal process to be amended to reflect these realities. Let's remember, when Nicole Brown Simpson was killed, new Federal legislation to protect battered women was pushed through Congress in a matter of days.

It really shouldn't take a particularly long time for new laws to be put on the books. Some fairly logical modifications to the legal system in a superheroic metareality would be:

* * * Cops can take it as reasonable grounds for arrest if they find people knocked unconscious and/or tied up in close proximity to an obviously interrupted crime, and as such, can hold said alleged perpetrators long enough to at least check them for outstanding warrants.

* * * Super powered criminals, upon release, shall be subject to lifelong probation, and one of the conditions of said lifelong probation shall be, they're not allowed to ever dress in anything remotely resembling their former villainous garb again, and if their villainous garb actually confers to them dangerous superhuman capacities, they don't get it back, either.

* * * Advanced technology confiscated from super powered criminals will not only not be returned, it will either be turned over to various scientific organizations for study, or used by the cops to equip a paranormal branch of the police especially assigned to supervillain oriented tasks.

* * * Super powered criminals who escape from lock up more than once may be confined, upon recapture, in a manner that might otherwise be considered cruel and unusual, such as, in permanent fetters, in permanent solitary confinement, perhaps even under permanent medication, sedation, or even anesthesia.

* * * There should be some provision to allow superheroes to register their masked alter egos as 'official identities', allowing them to testify in court without revealing their real names. They might need to get a petition signed by several private citizens, and a judge, willing to vouch for their general law abiding nature, outstanding ethics, and sense of civic responsibility.

With ordinances like this on the books, all Abe Jenkins has to do is DRESS like the Beetle again and he's violated his parole and goes right back in the slammer... and that's assuming he goes out and buys another Beetle costume from the Fixer, because the criminal justice system isn't dumb enough to give him his old outfit back again. Similarly, once a guy like the Plantman, or nearly any member of the Silver Age Flash's Rogue's Gallery, has been behind bars even once, they don't get their cool little guns back that change the weather or transmute elements or control vines or whatever.

This would, it seems, only be common sense.

It's also worth noting that in point of fact, by AVENGERS #4, Marvel had clearly established that their "Age of Marvels" did not start with the Fantastic Four's space shot, but had rather begun a couple of decades before, with a whole bunch of Golden Age four color whackos. Thus, superpowered people in weird costumes rendering violence unto each other in city streets and on rooftops wasn't exactly a new thing. There should have been specific laws put on the books to deal with such things by the 50s, at the latest, and those laws should have addressed things like the relatively short sentences supervillains seem to receive, and the relative ease with which many superhumans escape conventional prisons, as well as the disposal of their high tech hardware.

DC's Silver Age had no heroic forbears once the Earth-1/Earth-2 dichotomy was established, but on the other hand, it had been around since the mid 50s, so, again, the legal system should have moved to reflect the presence of superhumans by the 1960s, anyway.

Still, for the most part, the Silver Age was an era in which the legal system remained almost willfully and volitionally incapable of dealing with superhuman criminals. Doubtless this was simply a product of general thoughtlessness on the part of writers and editors, coupled with the melodramatic need to bring back popular super-baddies to fight the heroes once again, if the fans demonstrated a desire to see such stories. If the last appearance of the Vulture had resulted in that particular wiley old bird being cuffed and led off by the cops, well, you'd have to either give him early release, or have him escape, if you wanted Spider-Man to fight him again before, say, ten or fifteen years had gone by.

This melodramatic necessity, upon being repeated several times for several different villains across a wide variety of comics titles rather quickly became ludicrous, and, well, led to this article. If you examine the Silver Age criminal justice system at both Marvel and DC in general, you see a generally absurd and utterly inadequate process, where superhuman bad guys pretty much come and go as they please.

Of course, this is all implied and rarely or never explicitly shown... and therein lies the origin of the problem. Superhero metarealities are, of course, in actual fact, elaborate works of fiction, and very few writers have the vision to actually sit down and consider the realistic consequences and details of day to day life in such a universe as presented by them in one particular melodramatic story that has its own particular plot requirements. If a writer wants to bring a particular supervillain back for a story, he's not going to concern himself with the social impact of what he's establishing about the criminal justice system in the Marvel Universe with one more casual escape or ludicrously early release on parole... he just wants to get the bad guy out of his cell for 18 pages or so, so the good guy can beat him into guava jelly again.

Still, the melodramatic and creative reasons for such only help us understand how the situation came to be. The fact remains that in a comic book metareality, especially during the Silver Age when nearly all heroes had a Code Against Killing, there's simply no real factor in place to prevent supervillain recidivism. They rarely actually do time, and when they do, they always either escape easily, or serve ridiculously short sentences, after which, the Warden gives them their supervillain gear back, along, presumably, with a nice handjob, and wishes them on their merry way.

Apparently, the only real punishment most supervillains ever received, at least, during the Silver Age, when there wasn't a Punisher or a Vigilante or a Scourge around to shoot them in the head, was the beating they'd get from the superhero when they were being subdued and captured... and, during the Silver Age, such beatings never had much in the way of actual long term effects. Hell, Superman was so skilled at using his superstrength by then that he could harmlessly knock the wind out of Lex Luthor with a carefully controlled flick of either pinky, or, alternatively, a precisely aimed gust of super-breath. Marvel superheroes engaged in absurdly violent fist and foot-fights with their villains, yet the end result was always an entirely unblemished, yet somehow completely unconscious, bad guy, a hero who at best was a little winded, and an admiring group of cheering bystanders.

Basically, for a super criminal in the Silver Age, there were no real consequences to their anti social activities. They got beaten up, and then they either got away to plot revenge, got hypnotized into forgetting the hero's real identity again and sent back to their multimillion dollar industrial empire, got immobilized and left for the cops (presumably to be released once the cops consulted with the D.A. and realized that it's not illegal to be attacked and beaten unconscious by a whacko in tights), or, on rare occasions, actually somehow got convicted of... something... and wound up in prison, until they either managed to escape, got broken out of jail by the Cobra to help form the Serpent Squad, or got some ridiculous early release after somehow convincing the parole board that THIS time, REALLY, they wouldn't go out and tie Carol Ferris to a chair in order to lure Green Lantern into a gigantic, bright yellow stamping press, oh no, honest, they were a changed man since they had accepted Highfather as their Lord and Savior.

Honestly, it's no wonder virtually every supervillain immediately puts their spandex, capes, and buccaneer boots back on and heads right out to rob more liquor stores with their experimental laser goggles. Why shouldn't they? The worst thing they can expect to happen to them is that Captain Marvel will drop out of the sky and beat them unconscious, and hell, in most plots, that won't happen until they've managed to successfully rob three or four jewelry stores. If they're smart and hide the loot after each robbery some place the hero can't find it, then once they escape prison again, they'll be rich and can retire.

I suppose, though, that I have to admit that while this was a curiously surreal aspect of Silver Age superhero comics, it wasn't really a problem. If Silver Age superhero comics had a discernable 'problem', it was that, like Walter Hill's wonderfully made movie THE WARRIORS, they inclined their audience towards thinking that interpersonal violence, in the form of fist fighting, was really cool and fun. The notion that supervillains never actually really get punished for their crimes, though, is something that never occurred to me as a kid.

As a child, I always knew that if I ever gained super powers, I'd be a superhero, and I never even really considered being a bad guy. Clearly, it wasn't out of fear of prison, mostly, I suspect I, and most normal comics fans of that age, simply couldn't stand the idea of our hero's disapproval. Having Superman or Captain America mad at us would have been unbearable.

Plus, for all that the supervillains don't ever seem to really get punished, they don't seem to have any fun, either. They don't have girlfriends. They don't have buddies. On the rare occasions they join teams of their fellow supervillains, they fight all the time and they can't trust each other, and it's not like in the Avengers where Hawkeye might take a swing at Captain America once in a while. In the Masters of Evil, if you piss off the Executioner, he's not going to cold cock you, he's going to decapitate you with a big damn axe. The Secret Society of Super Villains is even worse; there, the Joker might off you just for kicks, or Kobra might do it because he's coldly decided you're a threat to his authority. Brrrrrrrr. Nah. As a kid, I didn't notice or care that supervillains never stayed in jail long; all that mattered to me was, they didn't have very much fun, and the superheroes didn't like them.

As a general rule, then, when we look back over the Silver Age from an adult, analytical perspective, we can see it as an era in which the criminal justice system itself was as ineffective against supervillains as the law enforcement system was. The police were clearly shown to be inadequate to battle super-villainy, for the obvious melodramatic reason that if the cops could handle super powered bad guys, it would give superheroes little justification for their existence. The criminal justice system was equally hapless in the case of these weird and iconoclastic offenders, however, that was never made quite as obvious or blatant.

There were some isolated exceptions to the general 'crime and no punishment' rule of the Silver Age, especially at DC. However, these occurred when the hero tended to discard the conventional legal system and just deal with the bad guy himself. Superman and his Phantom Zone projector was perhaps the most egregious example of this, although it should be noted in the Big S' defense that he only used the Zone to imprison Kryptonian bad guys, arguably too powerful for any other dispensation, and whom an equal argument could be made were legally under the authority of Kryptonian law and judicial punishment, anyway. (Who appointed Superman the Last Sheriff of Doomed Krypton is an interesting legal point, but, well, I suppose we can just accept that HE did, and leave it at that.)

Still, if there was one group of Silver Age criminals who actually DID get punished with long (actually, indefinite) sentences in what had to be pretty much unending psychological torment, it was the Phantom Zoners. As a kid, I never had any great difficulties understanding why they did not want to go back to the Zone ever again, and I always shuddered a little bit when they got sent back anyway. I mean, sure, they deserved it, but.... Brrrrrrrrr. And, clearly, these were criminals well outside the normal system's ability to deal with, so, all told, this was clearly a case where justice had been done, albeit, not in a conventional manner.

Over at Marvel, Spider-Man's treatment of his arch nemesis the Green Goblin was another long running exception to a great many rules. Norman Osborne seemed to have a villainous tradition of discovering Spidey's secret identity... something that, in any other character, meant a quick death via fatal accident before the end of the story... using it to terrorize Spidey and his supporting cast, and then, in a 'final confrontation' with Spider-Man, somehow getting amnesia and forgetting all about his villainous career... until next time.

The second time this happened, it was due to Spidey's deliberate infliction of traumatic amnesia on Osborne, using one of Osborne's own psychochemically active 'pumpkin bombs'. This was not done as an actual punishment, but it was, in fact, one of the more effective, if morally questionable, ways to deal with a chronic super criminal. That Spider-Man's motives in keeping a defeated Goblin out of the criminal justice system were almost entirely selfish lent his relationship to Osborne a troubling aura of ethical ambiguity. Basically, Parker really couldn't turn the Goblin over to the cops without risking being 'outed' as a superhero... at the very least, the same notoriously chancy legal system I've already been at some pains to describe might well not imprison Osborne, and even if he did do time, he had plenty of criminal contacts that, with the knowledge of Parker's true identity, he could have put to rather terrifying use.

The logical thing to do would have been to kill him, but this was the Silver Age, when heroes were actually supposed to be heroic, and while it was certainly unrealistic (and, honestly, somewhat contrived and overly convenient) for Parker to be given the opportunity to implant a post hypnotic suggestion in his defeated enemy's mind that he forget all about being the Green Goblin, along with all knowledge he had gained in that identity... it was also in the end, a powerful, if somewhat complex, statement as to Spider-Man's innate heroism.

There were other, isolated Silver Age cases where superheroes, upon defeating an enemy, did not immediately turn him over to the criminal justice system. The Legion of Superheroes could only defeat their arch enemy Mordru by burying him alive; as a general rule, once they'd managed to do so, they pretty much just left him wherever he was... which only seems strange until you consider that in order to secure him somehow, they'd have had to dig him out first, and once Mordru was dug out, he became pretty much all powerful again. Again, in the Silver Age, superheroes simply did not kill except in self defense, which pretty much ruled out the murder of a defeated and helpless foe.

One really blatant exception to everything we're discussing here about the Silver Age... both the universal Code Against Killing, as well as the whole concept of turning bad guys over to the criminal justice system... was The Spectre, as rather disturbingly written by Michael Fleischer and beautifully drawn by Jim Aparo for about a year in ADVENTURE COMICS.

This version of the Spectre was rather ghoulishly more faithful to the original, Golden Age run of the character (you'd be hard pressed to call him a hero) who, back in the 1940s, had generally encountered various weird, mystic menaces and dispatched them to horrible, gruesome fates with grisly and macabre relish.

For a longer period in the Golden Age the Spectre had been portrayed in more a classic superhero fashion, even being a sometime member of the Justice Society of America. However, under Fleischer and Aparo, he returned to his thematic roots as a spirit of justice and vengeance placed on Earth by a pissed off Higher Power to just generally kill anyone of sufficient nastiness who crossed his path in really icky ways. With Aparo's astonishing visual aid, Fleischer set about recreating the Spectre's previous ghoulish glories with an even darker modern twist, crafting stories which really had no internal conflict or suspense, but in which the sole point of interest lay in seeing just what particularly horrible fate the Spectre would mete out to this issue's reprehensible malefactors.

Under Fleischer, the Spectre did not arrest people, read them their rights, and turn them over to the local authorities, nor did he bother with anything even remotely resembling a hearing. With his supernatural perceptions, he located the bad guys (who were, it should be noted, carefully depicted by Fleischer as being criminals of far more than normal ruthlessness, like the terrorists who robbed banks by pumping them full of nerve gas to kill everyone inside before they went in wearing gas masks to get the money), told them he was there to kill them for their crimes, and then did so in truly ghastly ways, like turning one guy into wax and then melting him alive, turning another one into still somehow living wood and feeding him through a buzzsaw, enlarging a compass needle to giant size and impaling yet another one on it like a bug, etc.

The Spectre was never in danger, and no one ever put up the remotest plausible fight, and, in fact, given that the back up stories in ADVENTURE during this period were weird strips like "Captain Fear" (about a captured and enslaved Caribbean native who escaped, turned pirate, and extracted bloody vengeance on his white oppressors), "Black Orchid" (a beautifully drawn, ultimately pointless series about a mysterious woman in a purple costume who showed up, beat up some crooks, and then flew away again where the only 'hook' was wondering who the hell she was) and "The Adventurer's Club", a really hokey anthology series where people would show up and tell supposedly bizarre stories about real life adventures they'd had with twist, shock endings, you can pretty much see that this wasn't really in any way a superhero title at all.

If this version of the Spectre hadn't eventually teamed up with Batman in BRAVE AND THE BOLD, you could fairly easily have assumed it didn't take place in the 'mainstream' DC universe at all.

Probably fortunately, the strip did not last long. Its gruesomely violent sensibilities were either a throwback to the by then long dead era of EC horror comics, or a precursor of the much more graphic and mean spirited themes of the Modern Age to come, but whatever, the character was a startling anomaly for its time period in virtually every way... but very specifically, in its very straightforward depiction of crime being punished swiftly, finally, and with truly hellish creativity.

Other examples of superheroes simply ignoring the criminal justice system when it pleases them to do so arise when various supervillains seek to reform, as when former Iron Man villain Hawkeye, and former Evil Mutants Quicksilver and the Scarlet Witch, joined the Avengers early in the Silver Age after doing nothing more than promising to go straight. No attempt was ever made to try any of them for previous crimes, which would have had to include at the very least extensive acts of criminal mischief, vandalism, and industrial sabotage, even if you discount little things like assault (which, since both Hawkeye's and the Evil Mutant's early crimes took place on military reservations, it's unlikely any court would).

Still, the criminal justice system was apparently not even involved, and somehow or other, all three known outlaws were not only granted provisional forgiveness and acceptance by the public as heroes, but were given Avengers security clearances, and, presumably, full pardons, by the Federal government, as well. (That Hawkeye introduced himself to the Avengers by attacking the mansion with a smoke arrow after tying up poor Jarvis the Butler simply exacerbates the apparent idiocy of his immediate acceptance by the team.)

Well... it was the Silver Age. What can you say?

The Modern Age, when it rolled around at different times for the different companies, slowly saw changes being enacted in terms of the criminal justice system's effectiveness at dealing with super criminals. Both metarealities gained prisons specifically built to house superhuman criminals. Marvel, under the always detail-obsessed Mark Gruenwald, created first Project: Pegasus and then The Vault as a place to not only secure the more powerful super-offenders, but to study how their powers worked. This somewhat Nazi-esque innovation was established in a very matter of fact manner, but certainly the clear implication had to be that the normal suspension of certain civil rights for inmates had been at least somewhat extended in terms of the most dangerously anti-social supervillains, since in the real world, and even in the Marvel Universe according to LUKE CAGE, HERO FOR HIRE, conventional criminals had to 'volunteer' to be studied, tested, or experimented on.

At DC, the super-penitentiary was Belle Reve Prison in Louisiana, and became the staging area, recruiting grounds, and secret headquarters for John Ostrander and Luke McDonnell's always intriguing SUICIDE SQUAD concept. To the best of my recollection, DC's scientific community was not given carte blanche to conduct research and experiments on the supervillains imprisoned at Belle Reve, but on the other hand, participation in such research programs was a concomitant condition of enrollment in the Suicide Squad programs, which offered early parole in exchange for participation with the Squad on various government covert missions for varying lengths of time. Since real world inmates have long been recruited and encouraged to volunteer for medical experiments, this didn't indicate any real modifications to the DC Earth's American Constitution for the sake of dealing with superhuman menaces, as apparently had been made on Marvel's Earth.

One of the most comprehensive changes in overall superhuman behavior from the Silver to the Modern Age could be seen in a steadily increasing tendency for punishment, or 'justice', to be meted out outside the conventional structure of the legal system.

Obviously it was a major change in the punishment scenario for Modern Age super-criminals when many superheroes stopped abiding by an unwritten, unstated code that prevented the taking of human, or sentient, life. Under John Byrne, the post Crisis Superman, formerly the poster boy of the Code Against Killing as one of the few heroes who had taken a formal oath never to kill, dealt with the Modern Age version of a Phantom Zone break out by killing every single escapee, on the grounds that they were much too powerful to be allowed to remain at large in the outer world. These 'Phantom Zoners' were not merely criminals exiled to a nether dimension in this story, but were actually disembodied spirits with no real physical forms, but still, there isn't really any way to look at the act except as one of cold blooded mass murder.

Even Frank Miller's then out of continuity cautionary tale THE DARK KNIGHT RETURNS had Batman decide to murder the Joker, after agonizing about how many people he himself had killed by letting the Joker live through their past encounters. In the end, though, Miller, to his credit, had his aging Dark Knight stop short of actual murder, although Batman only stopped at the last moment, after permanently paralyzing his sociopathic nemesis with a broken spine. (In fact, Batman's deliberate paralysis of the Joker may well have directly inspired Shadowhawk, one of the more repulsive characters in Image's generally repulsive line up, who went around deliberately breaking the spines of violent criminals in order to keep them from hurting anyone again, while sparing himself the necessity of killing them. )

Still, even without adding deliberate murder to his pile of sins... something Miller was clearly aware would be crossing a primal line, as he kept quite consciously teasing DARK KNIGHT'S readers with the possibility, as when, in an earlier issue, he'd had Batman raise a rifle to his shoulder and peer through a telescopic scope at Two-Face, while remarking to himself "Harvey, you've had every chance there is.." only to fire a harpoon with an attached cable across to the rooftop the villain was on, so Batman could slide over there... the aging Dark Knight is a grim and brutal figure who moves the general experience of superhero violence far beyond the 'potato sack' level, where everyone gets knocked around but no one gets really hurt, and well into areas where the winner of the fight is the one who can limp off the battlefield with major internal injuries and one eye hanging from a thread of nearly severed optic nerve, while the loser is the one being carried by six mutants to the intensive care ward because every bone in his body has been deliberately broken.

Clearly, DC's Modern Age was not a place where supervillains could expect to run rampant over the criminal justice system with impunity any more. The message from Byrne and Miller, and later, from Truman and Ostrander's new Hawkman and Hawkwoman, who were alien cops perfectly willing to employ lethal force if necessary to bring a perp down, was crystal clear... if you don't stay in jail, at the very least, DC's new heroes will hurt you badly, and if you scare them enough, they'll kill you. And a few years later, with the debut of what was to be the first of several versions of the Spectre, punishment for certain specific sorts of crime became even more inescapable and severe for the hapless DC malefactor, super or otherwise. Under Ostrander, the Spectre even committed mass genocide on the hapless inhabitants of one particularly war-torn country most likely meant to be a fictional equivalent to Bosnia, declaring that no one there was innocent and the only way to balance the scales of justice was to kill EVERYone.

Clearly, we were no long in the Silver Age... although, just as clearly, the actual criminal justice system hadn't improved a great deal in terms of dealing with super powered criminals.

The Marvel government made one misguided attempt to create their own "Suicide Squad" type group when early in the Modern Age, an evil mutant named Mystique, in her civilian guise as some sort of senior national security adviser, managed to convince some idiot (the name Henry Peter Gyrich leaps immediately to mind, although I don't know for sure) that the captured Brotherhood of Evil Mutants would happily act as government super-operatives in exchange for parole... as they say in the sit coms, 'with whacky results!' The eventual failure of 'Freedom Force' to do much of anything except endanger the public while wasting, if not actively stealing, millions of dollars from the Federal budget, made a lovely analogy for the entire Reagan Administration, while simultaneously demonstrating that the criminal justice system in the Marvel Universe still didn't deal particularly well with parahuman bad guys.

The same sort of general failure of the criminal justice system to deal well with super-criminals, and an apparent concomitant rise in extralegal methods of dealing with same, was reflected in Marvel's Modern Age (which, by my calendar, started rather earlier than DC's, anyway), through the agency of extralegal vigilante characters, like the Punisher, Deadpool, the Foolkiller, and probably most notorious of all (if only as a plot device) the Scourge. All these characters kill fairly casually, although Deadpool, as a hired assassin, pretty much kills anyone, hero, villain, or apathetic bystander, that he's paid to, while the others only kill those that their own personal standards tell them deserve it. For the Punisher, that's pretty much any murderer or, if he's doing a story arc about drugs, any dope dealer; for the Foolkiller... well, the last version of the Foolkiller... it's anyone he finds egregiously selfish and irresponsible, and the Scourge seems to pretty much limit himself to killing really poorly conceived supervillains that Mark Gruenwald decided were too embarrassing to leave hanging around the Marvel continuity.

Yet it's not only vigilantes and outright supervillains stepping outside the law in the Marvel Modern Age. Under Bob Harras, Marvel's premiere line up of marquee superheroes, The Avengers, took a big step over the traditional Silver Age moral line when a faction of them, sick and tired at being manipulated by the Kree Supreme Intelligence, decided to permanently kill the creature at the end of the badly named "Operation: Galactic Storm" story arc. Harras played up the... at best, questionable morality of this decision, which combined as it did both a hot blooded thirst for vengeance and a rather clinical, calculated desire to avert any future difficulties from the perpetually scheming alien entity. In the end, many of the Avengers' more traditionally heroic members, led by Captain America, left the team for a while, sickened at what it had become, although the eventual revelation that the Supreme Intelligence was not actually dead (big surprise there) and that apparently nearly everyone in the faction that had decided to kill it were being mind controlled to some degree or another by someone seems to have ameliorated this to some extent.

However, other than the creation of the Vault, which seems to only be used for the most powerful super-menaces, Marvel's criminal justice system itself seems to have changed very little from Silver to Modern Age. Recurring villains avoid capture, escape prison, or receive early releases with the same apparent frequency as they ever did in the Silver Age. In that light, and given the above paragraph's mention of the spurious execution of the Supreme Intelligence, the later supposed capture and imprisonment on the Moon by SHIELD of the Supreme Intelligence is yet another egregious example of the ineffectiveness of a superhero criminal justice system, since in point of fact, the S.I. was manipulating all of time and space in an utterly sinister manner in front of the noses of its captors, precipitating at least one global crisis recently in the MAXIMUM SECURITY cross over event... all of which might allow one to conclude that in point of fact, the original faction of Avengers that 'killed' the Supreme Intelligence only erred in not actually managing to get the job done.

As a further side note... remember our opening example which mentioned good ol' Abe Jenkins, AKA The Beetle? Well, our buddy Abe is currently running around in fan favorite comic book THE THUNDERBOLTS, in his new identity as the supposedly superheroic Mach-1. Your Humble Correspondent does not read THUNDERBOLTS, and so, cannot comment in any real detail on the events depicted in that series, but references made during recent crossovers with THE AVENGERS seem to indicate that Abe was being sought for murder, and had been convinced by Thunderbolts team leader (and former supervillain himself) Hawkeye to surrender... and no more than a year later (our time, considerably less by Marvel time) he was back in costume, in the team. This would seem to indicate that, once again, the criminal justice system has failed to mete out much, if any, of a sentence for a pretty serious crime.

(I don't want to finish this particular aside without noting the deftness displayed by writer Kurt Busiek in having Hawkeye leave the Avengers to take over the leadership of the Thunderbolts. Many other modern age writers would have overlooked Hawkeye's past as a one time supervillain who was only allowed to reform and rebuild his life as a superhero because of the Avengers', and specifically, Iron Man's, willingness to believe in him and offer him a chance at redemption. Busiek's transfer of the former outlaw archer to this former outlaw team is exactly the sort of thing he does best... spot on, insightful, and skillfully handled characterization for Marvel's old, well established Silver Age characters that Busiek clearly loves as much as I, or anyone else, does. It's this inarguable talent for characterization, informed as it is by an obviously genuine affection for the characters, that makes Busiek the finest writer currently working at Marvel, and his AVENGERS the best mainstream comic being published by that company.)

As a general rule, when a comic book reality does pay attention to their criminal justice system, they do it in the context of putting a hero on trial, not a crook. In fact, John Byrne has played a significant part in two such stories that immediately occur to me, the trials of Phoenix and the Sub Mariner. In the case of Phoenix, it's interesting to note that Claremont and Byrne had originally planned that Jean be effectively lobotomized by a galactic court, not to punish her for her crimes but to prevent her from ever committing them again, reducing her mentally to a childlike state 'forever'... which of course, would have ended up meaning, until Claremont wanted to bring the Phoenix back.

Then EIC Jim Shooter intervened, saying that Phoenix's crimes, which included blowing up an entire inhabited planet apparently simply for the sheer raw joy of absolute destruction, as well as murdering a few thousand more crewmembers of various galactic craft that had engaged her in combat, had to be punished more severely, and dictated that Jean Grey would have to be executed. (In fact, she died in combat with the Imperial Guard.)

I say it's interesting to note this because, had Claremont and Byrne been allowed to continue as they wanted to, it would have simply been yet another case of a supervillain receiving effectively no real punishment from a comic book universe's criminal justice system due to the seeming melodramatic necessity of preserving the character for inclusion in future stories. It was only through the intervention of the being that was, effectively, at that time, the All Powerful God Figure of the Marvel Universe, the Editor In Chief, that a really just punishment was meted out, and the horror of Dark Phoenix was brought to an end. (Heh.)

Later on, John Byrne, perhaps impressed by the concept of the judicial process, decided to have Namor, the Sub-Mariner, undergo a similar trial. Unfortunately, this was yet another display of Byrne's habitually wrong headed approach to virtually all characterization that he is entrusted with, as, in point of fact, it would be very difficult to characterize any of Namor's past actions, even those clearly antithetical to the public good of the surface world he had repeatedly attacked, as being either actually morally wrong or, more importantly, by any sane approximation of a realistic criminal justice system, illegal.

Reading between the lines, it would seem that Byrne was primarily motivated by a desire to 'redeem' Namor of his past 'sins', or 'crimes', by having him undergo a trial for those 'crimes', supply a medical reason for Namor's past 'criminal' behavior, and have Namor then accept the ruling of a court to remove the onus of the various different criminal proceedings that Byrne postulated must be outstanding against Namor, again, due to these various past, 'criminal', actions. Apparently Byrne wanted to make Namor into a classical Silver Age-esque superhero, clearing up and eliminating all moral ambiguity from the character, and transforming him into a fully moral and ethical protagonist who could proceed with a clear conscience and an unblemished criminal record on his new, Byrne mandated career as an environmental activist.

Now, far be it from me to protest against someone trying to return a character that has been morally tarnished and darkened by gratuitous, fan-indulgent Modern Age violent behavior to a more classic, Silver Age standard of heroic ethical behavior. I, honestly, applaud all such efforts I'm aware of. Furthermore, it's always nice to see a writer pay attention to what should be the realistic details of the fictional universe his character lives in.

The problem is, while Byrne may have thought that's what he was doing, in point of fact, what he was actually accomplishing was little more than the belittling, demeaning, and dehumanizing of what may well have been Marvel's only truly realistically complex superhuman character... a character that had been that complex and interesting, in fact, since the Golden Age.

Leaving aside all my various problems with Byrne's 'innovative' approach to established continuity and characterization (which I've gone into great detail about in my lengthy dissection of Byrne's career as a writer, "Crapping On The Shoulders Of Giants", available elsewhere on this website), the fact here remains that Namor has never, not in the Golden Age, nor in the Silver Age, been an iconically simple superhero. He occasionally behaves in a heroic fashion, yes; in point of fact, if we go back to classical mythology for our definition of heroic, which would include a great deal more reaving, looting and pillaging than the more modern version does, then he pretty much always behaves in a 'heroic' fashion.

However, Namor's morals are not the standard morals of a standard Marvel comics superhero, nor is there any reason they should be. Namor is the hereditary leader of an aggressive, warlike people who, historically, have tended to be treated pretty horribly by their neighbors. Admittedly, when surface worlders do something awful to Atlantaeans, it tends to be inadvertently, but when someone... like Namor, or some other more peaceful Atlantaean representative, shows up and points out to the surface dwelling governments that all the garbage and toxic chemicals they're dumping into the Marinaras Trench is actually poisoning people who live underwater, the governments have an annoying tendency to laugh uproariously and make jokes about Mrs. Paul's fish sticks. Namor doesn't show up to tear apart the Golden Gate Bridge because he's bored and looking for kicks, he does it in reprisal against fairly serious assaults on and insults to his people.

In other words, Namor is neither a superhero nor a supervillain. He's a ruling monarch who acts in the best interests of his nation and his people, and as such, he cannot be judged by the same morality as we'd judge Spider-Man or the Flash by.

More importantly in the context of this essay, which concerns itself with the general effectiveness, or lack thereof, of the criminal justice system in a superhero universe, the Sub-Mariner is not bound by American laws. Furthermore, there are no international laws that forbid invading the seaport of a hostile nation with armed soldiers, engines of war, and great big sea monsters, if that hostile nation keeps launching toxic chemical attacks on your sovereign territory and your people. Especially after you, as Namor always does, show up and ask them fairly nicely to please stop, and deliver notice that if they don't, you're going to have to declare war on them.

In short, the Sub-Mariner has committed no criminal acts, is not subject to arrest by American police or trial by the American judiciary even if he has, and, given all that, John Byrne seems to be well on his way to establishing that on the rare occasions that the judicial system IS presented in some detail in a superhero comic book, it is simply, straight up, presented stupidly and incorrectly.

On a previous occasion, when Namor had tried to sue the surface world for damages done to his people through unrestrained dumping in the oceans, the judge had refused to even hear Namor's suit and instead insisted on trying him as a criminal for his 'attacks' on the surface world.

Matt Murdock, representing Namor, dispensed with such nonsense easily by pointing out that Namor isn't an American and is, in fact, a foreign sovereign and CAN'T be put on trial by an American court, any more than the King of England could be. Namor should have known that. At the time of his later trial under Byrne, Namor, by Marvel's own collapsing continuity, had to be around 70 years old and he'd had extensive dealings with people like Dr. Doom, Monarch of Latveria, and T'Challa, King of Wakanda. He certainly had to understand the concept of diplomatic immunity. Him surrendering to an American court was wildly out of character, and, well, stupid.

This was not a case where crimes went unpunished by the comic book legal system, but, in fact, where actions that were not crimes were unjustly and absurdly punished by a comic book legal system that bore absolutely no resemblance to anything that exists in actual reality. Had Spider-Man been sent to the electric chair for the murder of the Green Goblin or Captain America arrested and sentenced to ten years for defacing the flag by wearing it into combat, the miscarriage of justice and completely stupid misinterpretation of legal codes could not have been more blatant. Those who believe that any such events actually ever could take place have to be holding their heads in stunned disbelief at a legal system that could actually, at the end of the day, set such an overwhelmingly powerful maniac loose on 'permanent probation', while those who know even the tiniest amount about actual law must simply be shaking their heads.

The Trial of Namor, as shown us by Byrne, is a stunning example of exactly how the criminal justice systems in superhero universes don't, and apparently, can't, work, when dealing with superhumans. Namor is inarguably guilty of massively destructive acts, deliberately committed on entire populations of arguably innocent people. If we bring him to trial at all, we must find him to either be a criminal or a menace; either way, he should never have been set free again. With a legal system like the one depicted by Byrne, it's really no wonder the Beetle keeps getting let out of prison in a few months, and handed his super-suit back, too.

More importantly, it's really not hard to see why more and more people throughout the Modern Age in superhero universes start taking the law into their own hands, not simply in stopping crimes, but in punishing the criminals, as well.

As a general rule, it seems that one can show a fairly distinct arc between the Silver Age of Comics and its Modern Age, in which a growing desire for 'realism' on the part of fans, editors, and writers has led to a general movement towards the depiction of societies where the anti social and violent activities of super criminals are punished in a lasting fashion, not by a clearly inadequate criminal justice system, but by more 'pragmatic' super-beings who were more willing to take the law into their own hands and mete out more final judgements and punishments to some few unlucky villains who crossed their paths.

In fact, even Spider-Man once decided to 'punish' a supervillain/serial killer named the Sin-Eater for his crimes with a truly vicious beating that, we later found out, had pretty much crippled the guy for life... although Peter David forced Spider-Man to deal with the consequences of that act when he brought the Sin-Eater back in a further story, cured of his psychosis, walking with a permanent limp, just trying to rebuild his shattered life... something he was not allowed to do by an unforgiving public, and especially, an unforgiving Spider-Man.

As a general rule, and with the exception of notable but extremely rare stories like the Sin-Eater tale mentioned above, this generally contemptuous treatment of the criminal justice system, which has only increased over the past forty years as we have passed from Silver to Modern Age in superhero comics, is, in fact, somewhat dangerous. As I say, when I was a kid, we simply never really noticed how futile the system seemed to be; in the Silver Age, most cops were at least treated with nominal respect by superheroes, and although the courts were generally depicted inaccurately and ineptly, they were, in truth, rarely depicted at all. What happened to bad guys after they were defeated by the hero simply wasn't something we paid much attention to, and therefore, drew no moral lessons from.

However, in today's modern society, nearly everywhere we turn, adults and children both are basically taught contempt for our cops, our laws, and our courts. TV shows seize on the aberrant, perverse extremes of the system to dramatize because that's the stuff that is interesting and exciting and often (as in the case of the currently popular show about the New York City sex crimes unit) titillating.

To enable, validate, and further exacerbate this contempt for law enforcement, the judiciary, and legislature by creating a vast realm of illustrated fiction aimed primarily at children, in which justice, to paraphrase Chairman Mao, grows out of the barrel of a gun and can only be found at the hands of paranormal vigilantes exerting their own moral judgements... well, to say that this is sending the wrong message would seem to be an understatement.

It's one thing when supervillains elude capture, escape prison, or are awarded ridiculous early releases for the sake of the plot; at the very least, they end up being recaptured again at the end of those particular stories. However, when we're told that the only way any supervillain can ever really be brought to final justice is for some so called hero to take it upon him or herself to act as judge, jury and executioner... well, this doesn't seem to me to be something we should be teaching to either our kids or our adults.

As presented in the Golden and Silver Ages, the superhero is, truly, a strange archetype... a masked vigilante, often with paranormal abilities, who runs around without oversight or judicial review or any real sort of social control, enforcing his or her own peculiar moral code with their fists, feet, and whatever weaponry they choose to carry around with them. However, superheroes of these eras did not kill and never sought to do any more than interrupt crimes in progress or catch a crook who had already committed several crimes... nearly always violent crimes... and turn him over to the authorities.

As I've discussed before, this concept of a masked vigilante with a rather strict moral and ethical code and a somewhat short sighted view of dealing with criminal behavior is rather inherently unrealistic. Nonetheless, the Code Against Killing teaches kids to value human life, and the fact that superheroes only battle criminals long enough to subdue them, and then turn them over to the authorities, also teaches kids respect for law and order, and for the cops, and the court system. Yes, it's unrealistic; it is, in fact, fantasy, for many reasons I've discussed in detail in other articles.

But if the price of realism is the jettisoning of all ethical grounding in our comic books... if, in fact, the Modern Age 'post superhero' that many in the pro and fan community seem to be talking about is going to be a figure that teaches that casual murder is justifiable if the victim is 'scum', and that our structure of laws is ridiculous and can be casually ignored if the 'hero' knows that he or she is clearly 'right'... well, I'll take the fantasy, thanks.

Given a choice, I would much rather live in the universe of Cary Bates and Curt Swan's Superman, than John Byrne's. At least in the former, human life still has value.

* * * * * * * * *

John Jones, the Manhunter from Marathon, IL, no longer dwells in Marathon, IL. He is willing to admit that another reason he would rather live in the Silver Age DC Universe rather than the Modern Age version of same is that in the one he prefers, one can get exposed to radiation and gain Kryptonian style super powers, or find an ancient, magical dial with H-E-R-O spelled out on it, or get zotzed by lighting while working in a chem lab and gain amazing super speed, or have a dying alien give you a mystic ring of power... and after doing any or all of that, you might share an adventure with a cute teen age girl from Krypton and even get kissed on the cheek by her, too! All of which seems to be infinitely preferable to the alternatives available in the Modern Age DC Universe, where apparently, one can at best hope to fall down a hole and be possessed by an ancient Bat-demon, since, assuming you're not sitting in jail sleeping off a drunk, you won't be chosen to get a power ring, there aren't any H-E-R-O dials, and only the really obnoxious and shallow people get superspeed. Of course, given his real druthers, he'd rather live in the Marvel Silver Age, where you could even get laid once in a while, but then, he has been accused on occasion of having a small mind. There's a comment thread below, so you can accuse him of that yourself if you like.

Want more MARTIAN VISION? You know what to do!

ACROSS THE 4TH DIMENSION

The Evolution of the Superhero and the Superheroic Continuum

By "John Jones, the Manhunter from Marathon, IL"

Read his various other ravings here, and at http://www.angelfire.com/ny3/docnebula/index.html


Yowzers! THAT's a pretty stuck up title up there, eh? I myself am not even entirely certain what a continuum is, and yet, apparently, I'm writing an article about one.

Actually, I'm kidding. Not that it isn't a rather pompous title, but in fact, I do know what a continuum is... or I think I do. I suppose we'll find out.

While writing another article recently, I was struck by the rather interesting concept that the standard phrases comics fans and pros use to denote the various different periods in comics history - Golden Age, Silver Age, and then, whatever the hell comes after the Silver Age; I myself use Modern Age - are not, in and of themselves, entirely useful in describing anything except, well, rough historical time-sets.

Even there, they're not exact, as at least half a dozen times in the past year alone, I've been scolded, or sagely corrected, or out and out called an idiot, by some fine fine fellow who, reading something I've written in which I state my own ideas on when the Silver Age ended, has taken it upon themselves, through a scholarly desire for uniformity and accuracy, or well intentioned kindness, or offended outrage, to 'correct' me.

In each case, I have been informed with the utmost sincerity that in fact, the end of the Silver Age, although there is no exact date assigned to it, is 'generally assumed' to have occurred at or with:

* The publication of GIANT SIZE X-MEN #1
* The publication of CRISIS ON INFINITE EARTHS
* The publication of NEW TEEN TITANS #1
* The point in the early 1970s where Jack Kirby left DC to go back to work, briefly, for Marvel
* The point in the late 1960s where Jack Kirby left Marvel to work for DC
* The point in the mid 1970s where Gerry Conway drove Steve Englehart and Steve Gerber away from Marvel
* The creation of the She Hulk
* The publication of the first mainstream superhero comic strip drawn by Neal Adams

Honestly, and I mean no disrespect to the best intentioned of those who have conferred these invaluable datums to me, but... well, it's amusing, that something that everyone admits 'has no exact date assigned to it', is still 'generally known' to have taken place at any point between the late 1960s and the mid 1980s.

Most of those who have written to me, and both of those with whom I have had earnest, impassioned conversations on this matter, have been at great pains to justify their own particular beliefs. The fellow who deeply and with great conviction argues that the Silver Age died with the very first panel ever published of Neal Adams more 'photographic still life' style artwork, as he puts it, does so simply from his impassioned emotional belief that Neal Adams simply cannot in any way be considered a Silver Age artist, and therefore, the Bronze / Modern / New / Diamond / Whatever Age must have begun with him.

The fellow who claims that She Hulk singlehandedly destroyed the Silver Age... well, I find it almost impossible to argue with such logic, and, like Fox Mulder, I Want To Believe.

Still, for what it's worth, I have my own definitions of the end of the Silver Age, which differ primarily from these others in that I do not insist on one termination point for both mainstream comics companies dominating the superhero comics industry at that time. For my own purposes, I place the end of Marvel's Silver Age as the publication of GIANT SIZE X-MEN #1, and the end of DC's around a decade later, with the publication of CRISIS. The dates and events are arbitrary, and I'm sure there are things that took place somewhat before and after either of those events that I would, emotionally, assign to a different 'Age' if I thought about them, but, for me, those markers work well enough to be generally usable.

And I find that, like nearly everyone else's definitions (except maybe the diehard Kirby fanatic who insists that when Kirby left Marvel to create the Fourth World at DC, that marked the beginning of the Modern Age), my reckonings work well enough... for me, at least. When I call a particular comic book 'Silver Age' or 'Modern', most of my fellow fans know what I'm talking about. If debate springs up, well, that's why they make chocolate and vanilla, right?

Ultimately, though, it's an empty, pointless, and futile debate, the only benefit of which is occasionally reading or hearing really interesting theories and comparing one fan's perceptions of that particular Age Of Wonders to another's. You can generally tell exactly where a thoughtful, devoted comics fan's primary interests lie within the subgenre of superhero funny books, in fact, by where they define the fall of the Silver Age.

Still, in a recent article, I noted in passing, almost as a sidelight, the various phases in the ongoing development and evolution of the superhero concept, from its beginnings as a crudely etched icon having wildly improbable (and often times poorly thought through, see any early issue of SUPERMAN if you don't believe me) adventures, through the present day superhuman icon, whose morality is oftentimes troubled, if it exists at all, who lives more often than not in a world designed more and more to depict a cynical perception of our current social context, said cynicism most commonly being reflected in ridicule and rejection of the very notions of heroism, and all the traditional superheroic trappings that come with it.

And it occurred to me that the various historical period tags we use - Golden, Silver, and Modern Age - are not only not useful in tracing the various phases of this evolution, but are, in fact, rather deceptive.

Simply put, lumping both DC and Marvel's publications from roughly the same time period (early 1960s through anywhere from the early 1970s to the mid 1980s, depending on your own preference) all together as 'the Silver Age' is a pretty fair whitewashing.

For one thing, DC's Silver Age actually, arguably, began in 1956, with the first appearance of the Silver Age Flash, although tracing the beginning of DC's Silver Age is somewhat difficult, since Batman and Superman never ceased publication and thus, never really received the kind of 'updatings' that other concepts which had been discontinued for most of a decade between Golden and Silver Age, such as the Flash, Green Lantern, Hawkman, and the Atom, did.

Still, it wasn't until the celebrated (and really, quite brilliant, in terms of both the basic idea and its sheer, timeless entertainment value) "Flash of Two Worlds" was published in 1961 that what would be the shape of DC's Silver Age was established, with its essential Earth 1 / Earth 2 dichotomy that put a foundation down under everything which would follow, and the destruction of which foundation would be, in and of itself, the foundation (or lack thereof) holding up (or not) DC's Modern Age, post Crisis continuity (or lack thereof).

However, we're still quibbling about dates, and let's get over that. The main reason I feel that giving the publications of Marvel and DC during this rough time period the same general label - 'The Silver Age' - is, in any meaningful context beyond the actual time period itself, deceptive, is that the two companies were publishing such markedly different material at the time. Material not simply different in surface details, as would be true if one were to compare many Golden Age comics companies like, say, Timely, Fawcett, and Quality (or so it seems to me from my acquaintance with reprints, but if I'm wrong, I'm sure some disgruntled Golden Age fan will let me know), but in substantial thematic elements, as well.

To put it bluntly, and to somewhat forerun my own thesis, DC was, during their 'Silver Age', publishing Two Dimensional Superheroes, very similar to those that had been published throughout most of the Golden Age, while Marvel's Silver Age was the definitive period where Three Dimensional Superheroes were first invented, and steadily transformed the entire superhero comics subgenre. (And DC is still playing catch-up ball; the end of their own Silver Age, the CRISIS ON INFINITE EARTHS, marked a cross-title, universal attempt at updating all their Two Dimensional Superhero concepts to Three Dimensional Status... an ambitiously conceived, poorly executed attempt with generally unsatisfactory and unpleasant results, in my opinion.)

To articulate my point fully, I have to sum this all up by saying that while 'Golden Age' is roughly useful to indicate a time frame - generally, the 40s, a 'heyday' for superhero (and other types) of comic books, when the comic books themselves, were large, thick, garish, cheap, universally available in every drugstore, supermarket, and corner newsstand, and read casually by nearly everyone - and, by coincidence, is also useful to denote the type of superheroes being published then - mostly Two Dimensional Heroes, interspersed with survivors from the One Dimensional Period, although most one dimensional comic books and strips were the actual 'funny book' characters, the animorphic animals and military parodies where the same tired, crude, slapstick-derived gags were run over and over again - it unfortunately set a bad example as far as epochal terminology in the comics field.

Future comics scholars continued the theme by calling the next great resurgence in superhero comics 'the Silver Age', despite the fact that National’s comics, for the most part, continued to be pretty much the same as they had been since the 1940s, with only surface features and details being changed.

Fantasy and 'magical' elements that had been popular in the more mystical 1940s, when people by and large turned away from the hard science and technology propelling a global conflict and a nightmare of atomic age paranoia, seeking gentler, funnier, more whimsical and escapist elements in their entertainment, were replaced, in the updated versions of characters like Flash, Green Lantern, Hawkman, and the Atom, with high tech sounding, pseudo-scientific elements that had come to be more appealing to a populace, and especially, a juvenile market, that had grown up with 'futuristic' technology like atomic power, television, and the space race and was excited by the inherent possibilities in it.

Yet of all the revived Golden Age heroes, only the Atom's modern incarnation was substantially different from his Golden Age depiction in terms of anything other than appearance and surface details, and even there, the primary difference lay in giving him another Golden Age character, the Doll Man's, size change powers.

Now, no sane person would argue with the fairly incontrovertible conclusion that DC's revival of earlier characters in a new form, and the popularity of those characters, led directly to the creation of the revolutionary stable of Three Dimensional Superheroes soon to appear under Stan Lee's byline for Marvel Comics. Attempting to debate any such assertion would be pointless and deranged, since both Stan Lee and Martin Goodman have been extensively documented in their statements that the Fantastic Four, Spider-Man, and Thor were created, and the character of Ant-Man was revived from a previous outing in a monster comic, to tap into the new popularity being enjoyed by long underwear garbed superhuman crimefighters.

Still, the innovative approach of Lee, Kirby, and Ditko in the creation of these concepts was a cataclysmic upheaval in the underlying conceptual framework of the superheroic mythos, and allowing it to be lumped together under the same generic label as what DC was doing at the time, and would continue to do for the next decade at least, was... well... more or less like declaring that the entirety of Europe and Asia in the year 100 A.D. to be 'Bronze Age', when, in fact, the proliferations of different cultures at that time, even after three centuries of the homogenizing influence of the Roman Empire, had created an astonishingly diverse array of social structures, religious beliefs, and technological advancement levels across a relatively small and concentrated geographic region.

Still, the initial oversimplification is understandable. In general, there was a uniformity to the presentation of superhero characters in the Golden Age. That this uniformity disappeared within a four color welter of cheap newsprint in 1962, though, when the Silver Age abruptly, painfully, and wrenchingly forked into two widely divergent storytelling streams is something no one really recognized at the time, and that has been consistently overlooked since.

At DC, the 2D Superhero, in all his or her stolid, unrelentingly decent, iconic, quirkless lack of affect, continued impassively belaboring Evil about the head and shoulders with relentlessly Caucasian civility for a decade or more.

At Marvel, an ever increasing passel of 3D Superheroes, concerned with their elderly aunt's heart medicine, their guilt over causing their closest friend to be doomed to an existence as a monstrous freak for the rest of his life, their need to constantly wear a bulky, constrictive chest plate to keep their damaged hearts beating, the monstrous, technologically born curse that turned them into a raging, all powerful monster whenever they grew overwrought, their selfless devotion to protecting a normal world that rejected, hated, and feared them... THOSE guys, nay, True Believer, these whacked out, hopped up, gibbering weirdos and freaks... bounded and leapt and hurled hammers and FLAMED ON!, flipping their lips and going wubba-wubba-wubba at all the up to that point solemn conventions of four color superheroics.

Oddball, outrageous, uncanny, and, most frightening of all, utterly cool, and, apparently, commercially viable... with a web-swinging swoosh and a leather-lunged bellow of "IT'S CLOBBERING TIME!", the Age of the Three Dimensional Superhero was all over us like an unstoppable army of cybernetically directed ants.

Naturally, the world would never be the same... although you couldn't tell that if you only read DC comics for the rest of the 1960s.

Nor, apparently, would this document ever be the same, as a software glitch leading to the dreaded Blue Screen Of Death has just eaten the three paragraphs that were originally Right Frickin Here. However, we come by enlightenment in strange ways, and my search to see if perhaps Windows might have backed up a version of this document containing those three paragraphs prior to suddenly devouring them led me to the Windows/Temp directory, where I was horrified to see back up versions of every article and piece of email and other personal item I've worked on here at work, when I was SUPPOSED to be doing, you know, actual WORK, just hanging there, waiting for some snoopy supervisor who clearly doesn't have enough to do herself to come along and bust me wide open.

We live and learn. Several clickings of the Delete key later, here I am, about to start retyping those damned missing three paragraphs, with that same surly, petulant feeling I get whenever my writing goes to waste, and yet, somewhat mollified by my newly gained knowledge of just how goddam sneaky and treacherous the Windows environment really is.

Anyway... I'm pretty sure I blathered something about how, before I went any further in talking about 2D Heroes, and 3D Heroes, and even the 4D Superheroic Continuum that has been sending shockwaves through the mainstream of the superhero subgenre since the early 1980s, but which has not yet fundamentally transformed the entire industry the way the 3D Superheroic Continuum has... before I went into all that, I needed, probably, to define my terms. And then I yammered a little bit about how, in another article entirely (also available on the Martian Vision webpage), I had defined various Dimensions of Roleplaying Games as being Movement, Background, and Characterization.

The Dimensions of the Superheroic Continuum, as they have evolved, are similar to these, but also necessarily different. And, while I think that any reasonably knowledgeable superhero comics fan who has the attention span necessary to actually undertake the reading and comprehension of one of these lurching, bulky, Cyclopean textual Juggernauts I somewhat ruefully refer to as 'columns' has a fair grasp already on what I mean by 2D, 3D, and even 4D Superheroes, still, some precise articulation and definition of these terms would not, in any way, be out of order. Hence and therefore:

The First Dimension of a Superheroic Continuum is Length, by which we mean, a goal the hero is moving towards.

The Second Dimension of a Superheroic Continuum is Width, also known as, a Context, or memory of the past.

The Third Dimension of a Superheroic Continuum is Depth, which applies to both the individual superhero (and all other characters) in the form of more detailed, realistic characterization that allows one character to be told from another, and which also applies to the superheroic continuum itself, in the form of cross and multi-title consistent continuity.

The Fourth Dimension of a Superheroic Continuum is Time, which might better be called an acknowledgement of Entropy, or, even more succinctly, real Change, as opposed to the illusion thereof often used to in Three Dimensional Continuums as a technique for imparting Depth to characterizations and continuity.

Yeah, that tells us a lot.

Okay. First dimensional superheroes, and other sorts of characters as well, have only one basic thing going for them: they're trying to do something, and as they try to do something, interesting events occur to them. For a 1D Superhero, the goal is usually fighting crime, or Evil, or Something The Audience Will Generally Agree Should Be Fought, whether that something be juvenile delinquency, conflicting political ideologies, social deviancy, alien invaders, worshippers of Baal, or even encroaching authoritarianism by the American government. The 1D Superhero spends all his or her time fighting the Chosen Evil. Any other details in their lives are there only to further whatever plot they may be embroiled in at the time, and they never remember or at least, make any reference to, their past exploits or future plans. The 1D Superhero lives in the Eternal Now, and as such, is a rather Zen fellow, in this regard if no other.

Second Dimensional Superheroes add to this Eternal Now the element of Memory, by which I mean, they gain the capacity to remember their past encounters with colorful foes, and to remark on it when said colorful foe returns for a rematch. This gives them both Length... a goal to pursue... and Width... the capacity to remember past pursuits of that goal. Memory means little else to the 2D Superhero, but it does establish the first, faint, rudimentary aspects of that vast and overarching concept generally known as 'continuity', as I've gone into in other articles, most notably TOOL OF THE TRADE. It necessitates, at least, and generally at most, that the writers and editors of a particular comic strip keep straight the past events that have occurred to the character, so he can refer to them coherently when it becomes pertinent for him to do so.

Third Dimensional Superheroes are immersed in Depth, which applies to both themselves and the worlds they live in, in the forms of Consistency and Characterization. Consistency is the first real element of this ideological evolution that can be seen to apply to the Continuum, or surrounding world and universe that the Superhero lives in, rather than to merely him or herself. Consistency can't matter to a Superhero who does not live in a common world with other Superheroes who each have their own published adventures and who occasionally meet each other and discuss them, therefore, it is not so much an element of the Superhero him or herself as it is of his surrounding reality.

Consistency is continuity taken to a cross-universal extent, an ongoing effort to reconcile every event and occurrence depicted in a certain set of open ended, ongoing comic books, (or, I suppose, other sorts of publications and media fictions, as we can see currently on TV with BUFFY THE VAMPIRE SLAYER and its spin off, ANGEL) so that they reflect each other in a fashion compatible with 'real life' and their own previously established histories, and above all else, do not contradict each other, or what has been depicted before.

In a 2D Super Continuum, such as DC's 'Original Universe' throughout the 1950s and 1960s, there is very little Consistency. Individual superheroes remember their own pasts, but when they meet other heroes, they never refer to any previous meetings between them or past adventures they have shared, and nothing that occurs in any of these shared adventures has any impact on either hero's individual sagas, and it is only in these shared adventures that the individual heroes even refer to or recognize the existence of other superheroes in their own continuums.

Throughout the Silver Age, DC's 2D Superheroes only seemed to be aware of each other in specific titles designed for ongoing team ups, like BRAVE AND THE BOLD, WORLD'S FINEST, and the JUSTICE LEAGUE OF AMERICA... and the events in those comic books never touched on or in any way influenced the events in the heroes' individual titles, unless, for some reason, an editor specifically arranged for one hero to guest star in another one's title. For the most part, when Batman was having an adventure in DETECTIVE, he never referred to or thought of any of his fellow Justice Leaguers, or any other superhuman he might have encountered in a BRAVE AND THE BOLD story, and Superman, Flash, Green Lantern, and Wonder Woman were all treated similarly.

It was only after Marvel successfully debuted the 3D Superheroic Continuum, in which all of its characters readily interacted with each other at the veritable drop of a winged cowl or underarm web, and not only interacted, but also remembered those interactions and commented on them in later adventures, did elements of Consistency begin to very slowly and gradually creep into DC's 2D Superheroic continuum. And even that took a long time.

Characterization, on the other hand, is that element of 3D Superheroics that applies to the individual characters. Prior to the advent of the 3D Superhero, there wasn't a great deal of actual characterization in comic books. 2D Superheroes, at least, as generally depicted in the most successful and populous 2D Continuum, DC's, were really only readily discernable from each other by their costumes, hair color, and powers. Their general physiques were as interchangeable as their personalities; all of them were iconically decent, valiant, heroic, massively muscled mesomorphs so utterly identical that in a JLA plot where Batman and Superman exchanged costumes in order to foil the nefarious plans of wiley wizard Felix Faust, neither he nor we could tell any difference between the two of them until Superman took off Batman's cowl and revealed his trademark forehead curl.

Now, to my mind, that isn't characterization. When plots are driven and interest in stories is generated solely by the cunning strategems of the bad guys and the bizarrely fortuitous manner in which the heroes always seem to manage to defeat them on the final page, clearly, the actual behavior and personalities of the heroes is a matter of little importance. When every single scripted word of dialogue is expository and pretty much interchangeable, well, there is no Characterization. And these lines of description, to the best of my recollection, sum up the vast majority, if not the entirety, of superhero stories published in the 40s and 50s by any imprint, and through the 60s and early 70s by DC.

(Mind you, these are delightful stories and don't let anyone tell you any different and I'd happily maim an entire comics shop full of Image fans for a time belt that would take me back to, say, 1968, and let me pick up whole stacks of early Silver Age DCs and Marvels off drugstore spinner racks for the outrageous sum of, say, 12 cents each, or maybe a whopping TWENTY FIVE or FIFTY CENTS for a special GIANT SIZE or 100 PAGE SUPER SPECTACULAR. As the fat bald guy says in my favorite movie, "Youth is wasted on the wrong people". Or to put it more kindly, the greatest opportunities in life always seem to come when we're completely unprepared for them.)

In other words, in the Golden Age all superheroes were Two Dimensional. In the Silver Age, DC's heroes remained, for the most part, Two Dimensional, while Marvel initiated the next step in the continuum's evolution with its creation of Three Dimensional Superheroics.

In what at first seems ironic to those of us who place our faith in the various 'Age' labels, the DC continuum as a whole did not become credibly 'Three Dimensional' until the defining moment when its Silver Age ended, THE CRISIS ON INFINITE EARTHS... which basically means, while Marvel's Silver Age is basically defined as the origin of the 3D Superhero Continuum and the Marvel Universe as we understand it to exist has always been Three Dimensional, DC remained 'an Age behind' until, by my own reckoning, the mid 1980s... and, again, by my own reckoning, by the time DC entered the Modern Age and became a Three Dimensional Continuum (if a generally poorly conceived and execrably executed one), Marvel had passed on into its own Modern Age most of a decade before... although, since Marvel's own concepts and comics remained for the most part Three Dimensional, it's becoming clearer and clearer that the 'Ages' designations, however we arrive at them, have little to do with actual evolutionary developments in the superheroic concept and continuum itself than they do with changes in the individual characters and copyrighted properties within those superhero continuums themselves.

(Actually, as I discovered by the end of this article, the Age designations... at least, as I define the epochal turning from Silver to Modern Age... actually denote a profound devolution in the superheroic continuum... but we'll get to that later.)

Of course, we're stuck with them, because it never seems to have occurred to anyone prior to this (that I'm aware of) to analyze the history of comics in terms of evolutionary phases, rather than arbitrarily designated time periods. And, what the hell, they work well enough... except for the fact that they also cause confusion, when we consider that in fact, while DC spent nearly a quarter of a century playing evolutionary catch up with the Three Dimensional Revolution launched by Marvel pretty much accidentally in 1962, Marvel turned around and aped DC's 'Silver Age' updating of earlier concepts fourteen years or so after their initial successes, kicking off their own glossy re-varnishings of previously established concepts with GIANT SIZE X-MEN #1.

However, unlike DC, Marvel took their conceptual repackagings a little bit further; in addition to changing some surface details and appearances, they also initiated an effort to pretty much entirely abandon the core thematic elements of the concepts they were re-upholstering. Since DC's Golden and Silver Age characters really didn't have core thematic elements, this was somewhat innovative, if, ultimately, deconstructive, overly simplistic, and short sightedly shallow.

Marvel also kept its conceptual repackagings 'in continuity', something DC did not establish until five years after it debuted its first revised version of a previous character. Thus, Marvel's New X-Men existed from the start in the same world and continuity as their original X-Men, even though the new X-Men weren't teenagers, didn't really act like outcasts, and only rarely seemed to remember that they were supposed to be fighting other evil mutants in defense of a status quo that despised them.

I'm starting to confuse myself, here. Still, while typing the above mishmosh, I came to realize that probably the primary reason DC's post Crisis, Modern Age universe has been such a spectacular failure is that when they moved unilaterally to recreate themselves as Three Dimensional, they...

No. Let's stow that for now, although we WILL get back to it, because there's nothing I enjoy more when writing an article than taking a good hard shot at the Crisis. For now, though, having digressed enough for just this second, let's go back and finish defining our Dimensions of an evolving Superheroic Continuum here.

4D Superheroic Continuums, as I have indicated above, incorporate within themselves the concept of Time, which can also be called Entropy, or simply, Change. This seems simple, but in fact, it pervades very nearly every single aspect of a superheroic continuum, from the characters themselves to the laws of physics and codes of behavior they live with and under.

In 2D and 3D Continuums, there are certain givens that do not change, and usually, those givens can be summed up succinctly in the character's, or series', concept blurb. The Fantastic Four will always be a super-powered, altruistic, adventuring family (and when they stop being that, they stop being worth reading).

The X-Men will always be hated and feared by a world they are sworn to protect. The Avengers are Earth's Mightiest Heroes, banded together to fight the foes no single hero could defeat. Superman is, well, he's always Superman... not just physically, but emotionally, intellectually, morally, and ethically, as well. Batman will always be seeking to protect the innocent from Crime, as he failed to do in his life's defining moment when he lost his parents to a nameless, vicious thief. Spider-Man will always be striving to make up for the one moment of irresponsibility that led to his Uncle Ben's death. Thor... doesn't seem to have much of a central concept, which may be why in the absence of Jack Kirby, his own title never seems to really have much direction, although in the context of the Avengers, he always seems to fit in well. The Legion of Superheroes will always be essentially a kid's club, a great big super powered Lil Rascals devoted to maintaining a universe of Law & Order so they can have a safe place to hold hands, have dances, watch movies, and hang out at the malt shop, in between bouts with the Time Trapper and the Fatal Five.

In both 2D and 3D Universes, what is, always will be, and at most, there will only be an illusion of change, with superficial alterations made for a year or so, after which, everything will quietly revert to the commercially and conceptually proven template that underlies each concept as a constant in the continuum's ongoing equation.

(Gee. If you like pompous, pedantic, self important and pretentious prose with a big ol' stick up its butt, that's a pretty good sentence.)

In 4D Superhero Continuums, though... things change, and, in general (perhaps because of the cynical decade in which 4D Superheroics made their initial debut) they seem to change bad. Heroes die, villains die, the girl dies, everybody dies. Superteams dissolve and reform, characters change their names and powers and costumes, personalities and characterizations evolve and mutate unpredictably, and most characters, just like real people, have somewhat flexible moral codes (assuming they have moral codes at all) that are defined on a case by case basis.

There is no 'always'. A 4D Peter Parker is perfectly capable of simply saying "Screw this Uncle Ben guilt trip crap, I've been fighting whackos in tights for ten years now and people STILL hate me, Uncle Ben isn't coming back, I'm going to put my black costume back on, go steal a shipment of gold, and retire to the Royal Bahamas with a couple of cute blondes". Batman might suddenly decide he's tired of coddling criminals and watching maniacs wander in and out of Arkham Asylum on apparent day passes, and simply start shooting his bad guys in the head instead. Clark Kent might decide to toss over the mild mannered reporter bs and become the greatest quarterback in the history of pro football, or the greatest superstud in the history of adult films. Worse, after a year's worth of issues doing all these things, each character might then decide to go do something else, and behave in an entirely different manner.

In other words, suddenly Superheroic Continuums become much more like the 'real world', other than having superhumans in them... because, if you want to look at it from another perspective (and isn't that pretty much all we do here?) the whole evolution of the Superheroic Continuum has been about increasing increments and incidences of Change into the fictional realms that our favorite super-people inhabit. Memory lets them remember what's happened before and note how different the current events occurring to them now are. Consistency allows those past events to be incorporated across their entire world, and Characterization allows them to give a more convincing illusion of learning and growing from the past experiences that they, and everyone else in their world, can now remember and relate to. So, finally, when a 4D Superheroic Continuum incorporates actual Change, not just the illusion thereof... the last real barrier between how their worlds work, and how we perceive ours to work, seems to vanish.

(It's probably worth noting at this point that while my general dislike of 'modern' comics has lent a rather disparaging tone to the above, in point of fact, Four Dimensional treatment doesn't have to be bad.

For example, the only really GOOD Star Trek movie so far, or probably ever, STAR TREK II, was good because it was the only one allowed to be Four Dimensional... it was the only one that incorporated a sense of natural Entropy, in which Change was actually embraced, and the characters were allowed to be shown as having aged gracefully, evolving beyond the eternal archetypes enforced on them in the original series, and in which new characters were introduced to be their next generation replacements. Naturally, Paramount quickly sobered up, came back to their senses, and blew every last shred of Four Dimensionality out of their Star Trek continuity over the next two movies, but still, for one shining moment, Star Trek became Four Dimensional, and despite a plot absolutely rife with logic problems and credibility holes one could drive a Klingon cruiser through, the absolute authenticity of the characterizations raised this one film hugely above the wretched standards maintained by all the others.)

And at this point, yes, now we can go back to deconstructing Crisis and figuring out, given the above listed elements of Superheroic Evolution, exactly why DC's Modern Age Universe has sucked so resolutely ever since (and in fact, even before) its inception.

The reason that occurred to me while I was typing up the 3D paragraphs... in fact, that burst on me like a wondrous epiphany... was that while DC terminated their own Silver Age in an attempt to emulate Marvel's Silver Age and make their own characters Three Dimensional, their analysis did not include the other necessary element of a 3D Superheroic Continuum... Consistency. In effect, they attempted to apply Depth ONLY TO THEIR CHARACTERS, without applying it to their continuum. So they did their damnedest to make their characters Three Dimensional, yes sir, but they completely neglected to make the underlying universe, or continuum, Consistent.

Their new continuity remained, for the most part, Two Dimensional, if only in that the events depicted in one particular comic could never be safely assumed, in the DC Modern Age, to reflect or impact in any way on the events in any other particular comic. (DC's editors even admitted this on occasion, apparently while drunk and therefore treacherously truthful, as when some flunky doing a JUSTICE LEAGUE letters page, in response to a querulous letter wondering piteously WHY the Batman in the League during that particularly witless period behaved rather like Moe Howard and not at all like, you know, Batman, stated in print that the depiction of Batman in the JL books at that time could be considered to be 'out of continuity', if it made the readers feel any better. Such admirable attention to Consistency, an essential element of the 3D Superheroic Continuum DC had striven so long and so hard to emulate and evolve their own universe into, is both admirable and touching.)

In fact, probably the best word for DC's attempt at making itself over into a Modern, Three Dimensional Superheroic Continuum would have to be 'clueless'. Apparently, those in charge of DC's creative directions were, for the most part, utterly incapable of actual analytical thought. They gazed upon the wonders of the Silver Age Marvel Universe and had enough dim, vestigial, neo-sentient capacity for thought to feel awe and, like a baby or a Neanderthal, reach out towards the bright, shiny thing with a repetitively burbled "Want it, want it, WANT it, gimme gimme gimme"... and yet, when it came time to sit down and actually try to recreate that phenomena, the world's first Three Dimensional Superheroic Continuum, no one of them had more than a vague concept of exactly what it was they were setting out to do.

Well, that last isn't fair. Although I'm second to thousands in my appreciation of his talents as a writer, I take no backseat to anyone in my... well... respect isn't the word, and appreciation certainly feels wrong, but, let's just say, my perception and acknowledgement of Marv Wolfman's canny ability to see exactly what works in someone else's publications, boil that down to a workable formula, and run off a fully functional, yet utterly litigation proof, conceptual Xerox for a rival company.

So it was that by the time CRISIS ON INFINITE EARTHS was over, Marv, with the help of Len Wein and George Perez, had managed to reshape the DC Universe into a perfectly serviceable and consistent 3D Superheroic Continuum. It was, mind you, also a textbook example of how to deliberately stomp the living crap out of every single worthwhile and interesting aspect of an entire universe's previously established fictional history, but still, had DC's post Crisis editors and writers simply stuck to the template Marv set up and explicated using easily understood one syllable words in a two volume HISTORY OF THE DC UNIVERSE, then DC's Modern Age would be, at the very least, readily comprehensible and at least as internally consistent as Marvel's. (Leaving aside the X-books, which we pretty much always have to when using words like 'comprehensible' and 'internally consistent', at least, in a non-ironic context.)

However, DC did not do this. What DC did was take out some hypersonic whistle whose notes, apparently, could only be heard by Big Name Artists Who Thought They Could Write, and blow it really hard.

The resulting mad stampede of Fan Favorite Pencilers Who Had Previously Blackmailed Editors Into Letting Them Write Their Own Scripts And Nearly Destroyed Superhero Comics... hmmmm. I'm editorializing, aren't I? Well, anyway, DC wound up hiring a bunch of prima donnas without much of a clue about actual writing to handle the reinvention of all their various character concepts, tossed the job of coordinating universe wide continuity to some poor sap no one was going to ever listen to (I think it was Bob Greenberger) and then pretended to be surprised when the likes of John Byrne, Frank Miller, Tim Truman, George Perez, Mike Grell, Keith Giffen, and, in a startling break with this newly established tradition of only hiring artists who erroneously thought they could write, Jim Owsley (it wasn't that big a break, as Owsley, at this time, was in fact a 'writer' who erroneously thought he could write) refused to even remotely consider coordinating their efforts and concepts with each other, resulting in a new 'universe' where nothing meshed, there was no coherency or consistency, and no one... no professional, no fan, no god nor demon nor mutant messiah, had the vaguest frickin clue what was going on from one title to the next, or had been the previous month, or would be the following month.

Such, in fact, was the utterly unprecedented level of inconsistency and general idiocy that the first two issues of a new SECRET ORIGINS series, announced as being the series that would provide the newly revised origins of the newly revised characters and thus, create a blueprint for the newly revised and consistent post Crisis DC continuity, were devoted to publishing the Secret Origins of characters that no longer existed in the new continuity. Truly, 'clueless' is, in fact, a merciful and almost kind word for the manner in which DC utterly bungled their ambitious effort to recreate themselves as a Marvel-esque, Three Dimensional Superheroic Continuum.

Thus, we see that a move to give Characterization to one's fictional superhumans is not enough to make a Superheroic Continuum truly three dimensional, in the Mighty Marvel Manner that, more and more as time has gone on, has come to influence and directly shape nearly every other attempt to create a credible, coherent cross title superhero continuity. We also need Consistency, applied... well, consistently... across the entire imaginary realm, or... well, you end up with the Modern Age DC 'Original Universe', which, frankly, hangs together about as sensibly and coherently as an ethical position paper from an alumnus of Bob Jones University.

However, the problems with DC's Modern Universe cannot entirely be written off to the resistance on the part of their Big Name Prima Donnas to working together and thus, incorporating Consistency into their new continuum. Other elements also intruded into the mix of new Characterizations, as well. And to trace the origin of those elements, we now have to look at the impact and influence of Four Dimensional Superheroics on the Modern Age DC Universe, both in its birth throes, and continuing even now.

While Fourth Dimensional Superheroics have not had the sweeping, transformative effect on the entire substance of mainstream superhero comics in the manner that the Three Dimensional evolutionary advancement did, nonetheless, they have sent palpable ripples through the subgenre. The Marvel Universe, which at the start of the 80s was still happily chugging along in its Three Dimensional Way, wasn't much affected by the new, Four Dimensional Superheroic Continuum as manifested by Alan Moore's seminal and groundbreaking work in his revival of an obscure and laughably unoriginal British superhero 'picture paper' strip named MARVELMAN... although, ironically, Marvelman's American, and soon to be much more famous, incarnation was to be directly affected by Marvel Comic's team of high priced lawyers, so much so that before Eclipse republished the series in the U.S., its name was suddenly changed to the, if anything, even hokier and clumsier MIRACLEMAN.

MIRACLEMAN was literally a revelation, and while it's difficult to now cast our minds back to a time in comic books when the various elements Moore introduced in this strip weren't considered to be utter cliches and intellectual property in the public domain for any half-competent Moore-thief to swipe whole and use in their own work, nonetheless, that time was really not so long ago.

In MIRACLEMAN, we were presented with a hero who had been more or less trapped in his normal, mundane civilian identity for decades due to that civilian identity's traumatic amnesia, who, under stress, suddenly remembers the 'magic word' he has dreamed about recurrently for years now, and upon speaking it, suddenly finds himself transformed into this godlike version of himself with vast, unstoppable powers, including a superhuman capacity at very nearly every normal human function, physical and mental, as well as typical 'Superman' type powers without the various fillips, like special vision and other perceptions, which in fact, simply lay dormant and undeveloped within him.

As the strip unfolded, Moore supplied a steadily increasing flow of logical puzzle pieces, eventually explaining away various apparently illogical details in perfectly reasonable ways (that most writers would have simply ignored, having only put in those details for the sake of convenience in the first place). What we as the readers wound up being presented with was an utter deconstruction and cynical discrediting of the entire standard Two Dimensional Superheroic Mythos at that time, as Miracleman's rather derivative 'magic' origin, based on a strange astrophysicist conveying to a young boy the 'key harmonic of the universe' which, when spoken, would transform him into a mighty superbeing, turned out to be simply a hypnotically implanted false memory placed there by government scientists to cover up the truth, and to help control their experimental ubermensch's behavior.

Superheroes created by amoral government conspiracies. Origins and entire memory sequences that turn out to be false. The gradual rediscovery of the truth, and the relentless, and vividly credible, display of the consequences of superhumanity on real, realistically detailed characters with actual jobs, bills to pay, worries any of us could recognize and relate to, and sex lives. The eventual application of vast superhuman powers to the reshaping of human culture into a benevolently governed social utopia. All these things that nowadays, trendy young writers simply press a key on their computers in order to automatically incorporate into their latest series proposal or character design, but which had never been even remotely a part of the cape-and-cowl mythology before Alan Moore wove his own particularly brilliant version of a superheroic tapestry for all to... well... marvel at.

The Four Dimensional Superhero Continuum, incorporating Change, and transforming the superhero sub-genre's reality into what I have, in other articles, called 'hyper-reality', had been brought into being. And, as with the dawn of the Three Dimensional Continuum in 1962, the world would never be the same.

It must be noted at this point that unfortunately, a great many lesser talents than Moore have consistently, in staring at the shiny, gleaming brilliance of Four Dimensional Superheroics, mistaken the dirty bathwater for the squeaky clean baby. Moore presented characters capable of realistic change and growth whose behavior had a realistic impact on their social continuum, thus furthering yet more change, and who were capable of evolving, or devolving, from one moral standard to another, and who lived in a world filled with credible, realistic details, some of which were positive (all of Moore's superhumans, at one point or another, are transformed and driven by truly loving and intimate relationships, well, except Rorschach, but he's just nuts), others of which are negative (some of Moore's characters live in squalor, surrounded by dehumanizing sleaze, and take ruthlessly pragmatic actions, especially Rorschach, now that I think about it, hmmmm... ).

Lesser luminaries than Moore seized on the darker elements of 4D Superheroics, as it's much easier and more viscerally exciting to reproduce such, and apparently confused Grim N Gritty for the essential element of the 'new superhero template'. And with the proliferation of shallow, relatively untalented 'writers' throughout superhero comics that was to begin in the late 1980s and dominate the field throughout the 1990s, Grim N Gritty came to be thought of as synonymous with brilliant innovation.

The reason for the confusion may be even simpler. An intrinsic part of Marvel's Three Dimensional Universe had always been what Frank Miller (or maybe it was John Byrne) once called 'the illusion of change', although none of the original Marvel founding fathers had ever articulated it that way.

Still, it was a fundamental shift from 2D Superheroics, in which things stayed the same, always, to 3D Superheroics, in which things fairly often SEEMED to change, although, after a while, they generally reverted to the way they'd been before. Two Dimensional Katar and Shiera Hol would always be happily, if apparently passionlessly, married (and never display more affection than the occasional dry kiss); on the other hand, Three Dimensional Reed and Sue Richards had their marriage go over more bumps than a 747 descending through turbulence into its landing pattern. For all the separations and threatened divorces and Reed shutting down Franklin's mind and Sue stalking off to live on her parents' ranch for six months or so, in the end, the couple always got over their troubles and stayed together... because that was the formula programmed into the book's basic concept, and it was the formula that worked.

Still, the illusion of change was a major difference from the stasis-bound character formulas at DC.

And so it was that Miller, having isolated this crucial 'illusion of change' element in the Three Dimensional Superheroic Continuum's recipe requiring Characterization and Consistency, upon taking over Marvel's flagging DAREDEVIL title as both writer and artist, decided to introduce some illusory changes himself.

While illustrating scripts by Roger McKenzie, Miller had seen Daredevil subtly redefined to incorporate elements of DC's more driven and vengeful Batman character, as McKenzie downplayed the concept of DD being blind Matt Murdock's 'release' persona and played up the idea that Matt, like Bruce Wayne, was actually obsessed with avenging the death of a parent at the hands of organized crime.

With that change of emphasis already in place, Miller may well have decided to transform the strip more fully, bringing in a more Japanese influence (that he would later demonstrate an obsession with), making the violence more graphic and prevalent, the art more stylized, the combat more martial arts oriented. That Miller's tenure on DD as writer and artist started at very nearly the same time as the winds of Change generated by MIRACLEMAN started blowing through the superhero subgenre was in retrospect an unfortunately influential coincidence; Miller may have felt, without actually articulating it, that he was making a bimonthly, little known Marvel Comic into something more 'modern', and felt that the changes he was introducing were justified, since the 'illusion of change' had now been supplanted by real, ACTUAL change as an element in the Superheroic Continuum.

All this is just hypothesis, and may be utter bullshit. Whatever the case may be, the one time changes Miller introduced became part of the constant, unchanging fabric of DAREDEVIL, pretty much proving that DD was not, at that point, a Four Dimensional Superhero. (Miller, perhaps with a better grasp on the concept, later returned and, in a truly Four Dimensional story arc, transformed the entire DD concept.) However, the changes Miller made also proved enormously popular and DAREDEVIL quickly became a fan favorite comic nearly rivaling X-MEN. Fans loved it, and so did other pros, and imitators quickly followed. Again, the darker elements are always easier to copy than the more positive ones, and by the end of the 1980s, many established heroes had been remade over into darker, more violent, and more 'morally pragmatic' versions of themselves.

That DC chose to hit its own universal re-set button right in the middle of these transformations in comics was... well, it was significant. Moore was demonstrating that Change could be a positive, even brilliant element in superhero comics, and Miller was showing that graphic violence, and heroes who behaved more like vigilantes and, well, spoiled, violent teenagers with no firm moral or ethical parameters, were enormously popular with the modern audience of comics fans. These seemed to be relatively simple formulas to follow, and so it was that when it came time to re-present the Modern Age versions of DC's Silver Age icons, Moore-ish change and Miller-esque violence, along with situational ethics and loose, ever shifting, 'practical' moral codes, were driving engines in each conceptual retooling.

Tim Truman's Hawkman was a former drug addict and patricide seeking redemption. Jim Owsley's Hal Jordan was a sniveling drunk whose 'fearless' personality had driven him into extremes of foolish and irresponsible behavior. Byrne's Superman could not, as a teenager, see anything morally questionable in using his clearly superhuman powers to cover himself in glory during unfair athletic and scholastic competitions with normal human kids, and continued to compete unfairly against normal humans in his adult guise as Clark Kent, establishing himself as a sought after journalist, expert at many fields, and writer, who despite all his aplomb and accomplishments, as well as his near complete invulnerability, sniveled like a three year old when a mob of curious people clustered around him at the site of his first public superfeat.

Grell's Green Arrow, impelled by the Black Canary's abuse at the hands of a gang of Japanese hoodlums, abandoned his high tech, gimmick oriented arrows and took to disarming criminals with maiming shots aimed at their extremities employing wickedly barbed hunting shafts. (This particular downgrade in Green Arrow's fighting style was stupid as well as vicious, as a superheroic archer can barely be credible surviving most pitched, superhero type conflicts when deploying cleverly designed, high tech, innovatively crafted arrows. Take away those gimmicks -- the bolo arrows, the smoke arrows, the gas arrows, the blast arrows, the oil slick arrows, and all the various other ways the superheroic archer has of taking on large groups of well armed opponents effectively -- and all you have left is someone supremely skilled and talented with an utterly archaic weapon, somehow emerging triumphant from stand up battles against multiple opponents with vastly superior firepower and/or superhuman abilities.)

So it may have been that the crucial element of the next evolutionary step in Superheroic Continuums, Change, became inextricably intermixed, in the minds of the majority of comic book writers and artists, especially young fans just turned professional, with the dark, grim, graphically violent cynicism that Frank Miller had demonstrated to be so popular in an obscure Marvel superhero title.

When DC hit its reset button, both radical new innovations... the fundamental sweep of actual Change, and the shallow, visceral, mean spirited stimulus of Grim N Gritty... were rippling through the superheroic subgenre like conceptual tsunami. Naturally, they wound up incorporated, in one form or another, in the Modern DC Universe that rose like a particularly stunted, hunchbacked and retarded phoenix from the ashes of DC's former universe, which, although Two Dimensional, had incorporated the creative concepts and lives' efforts of some of the most brilliant creators who had ever worked in the superhero industry.

To accomplish a particularly half assed and badly conceived transformation that few if anyone involved actually even rudimentarily understood from one evolutionary stage to another, the work of innovators, pioneers, and creative geniuses like Sheldon Mayer, Julius Schwartz, Gardner Fox, John Broome, Cary Bates, Jerry Siegel and Joe Schuster, Bob Kane, Edmond Hamilton, Curt Swan, Mort Weisenberger, Bill Finger, Carmine Infantino, Joe Simon, and Jack Kirby, was replaced by the half witted, fumble fingered conceptual scrabblings and scribbles of a bunch of artists who had used their commercial popularity with barely literate teenagers to coerce and extort their ways into creative posts they were not competent to hold or execute.

It should come as no surprise that when particularly gifted non-writers like John Byrne, Mike Grell, Tim Truman, George Perez, and Keith Giffen re-did the DC Universe, they were unduly impressed by the work of actual writers, and sought to incorporate elements of that work, as best they could, into their own inadequate efforts.

(I should point out, for the sake of fairness, that John Byrne has a great deal of artistic talent, although he's a terrible writer and seems to be a fair louse of a human being; George Perez, while in my opinion a mediocre at best writer and poor plotter whom I personally would never have entrusted the revision of a Golden Age icon like Wonder Woman to, is an astonishingly gifted artist and seems to be an extremely pleasant person. Grell, Truman, and Giffen I have no personal experience of, but I don't think any of them draw particularly well, and at that, they draw a great deal better than they write.)

The Marvel Universe, as previously noted, has never, to date, been subjected to the same kind of comprehensive re-set as DC was in their own CRISIS, and as such, what aspects of hyper-reality and 4D Superheroics have been incorporated into the MU have been done in a limited fashion, as new characters were created or old, discontinued ones were updated.

HEROES REBORN was, arguably, based around the various ideals of Change that are fundamental to 4D Superheroics, but it was designed by imaginative mongoloids, and fortunately, it was just a sales stunt. While it seemed torturously endless (and nearly booted all interest I had in the Marvel Universe out the window forever), it's been pretty much ignored since.

Jim Shooter's New Universe, on the other hand, was a pretty direct and irrefutable attempt to create a 4D Superheroic Continuum from scratch, and had Shooter not been about to reap the whirlwind of dislike, scorn, and contempt from the winds of discord and arrogance he had sown for years among his fellow professionals and their fans, it might have prospered and become something quite astonishing. As it was, in isolated areas - Shooter's own STAR BRAND, Fabian Nicieza's PSI FORCE and Peter David's JUSTICE, most notably - it showed remarkable promise, before it finally fell apart in a welter of mean spirited animus aimed at its creator. Although even in its dissolution, certain bright sparks, like Cary Bates' riveting demolition of the SPITFIRE AND THE TROUBLESHOOTERS concept, were thrown off.

For the most part, the predominant fictional superhero continuum existing here, in the 21st Century, remains mainly Three Dimensional. Both Marvel and DC frequently incorporate the illusion of change to generate 'buzz' in their various titles, but in point of fact, each title seems to have a set editorial 'template' that, once a particular story arc runs its course, it more or less reverts to.

DC's overall lack of universal Consistency tends to make its own 'illusions of change' rather more chaotic, inconsistent, and unreliable, though, and the recent ascent to power of Joe Quesada at Marvel, with his editorial policies of green lighting any project with a fan favorite name attached to it no matter how disruptive of continuity that project might potentially be, seems to indicate that whether anyone actually articulately realizes it or not, both the MU and DC's 'Original Universe' are well on their way to, not evolving into actual Fourth Dimensional Superhero Continuums, but devolving into random conceptual chaos whose peaks and valleys and lack of any discernable shape or outline will be primarily driven by short term profit taking.

Rumors now sweeping through the industry that Grant Morrison will be involved in some sort of X-comic coming this summer that will 'change the Marvel Universe forever' could, as most such rumors have in the past, turn out to be little more than hot air (The Death of Superman is perhaps the ultimate example of a poorly conceived, wretchedly executed, marketing stunt story arc that was touted as being something that would 'change comics forever', and that wound up having no lasting impact on continuity... or DC's ephemeral non-continuity, anyway... once it ran its course)... but in today's increasingly desperate atmosphere of "for god's sake, DO SOMETHING!" at both companies, these rumors could also turn out to have substance to them, as well.

Still, attempts to implement any sort of real Change in either superheroic continuum, as they currently stand, are conceptually abortive and pretty much doomed to accomplishing nothing positive, for the simple reason that both continuums are still, fundamentally, not Four Dimensional, and as such, will not incorporate Change well. (DC's, in fact, is not even coherently Three Dimensional; it's a half assed, freakish evolutionary Missing Link between Two Dimensional and Three Dimensional continuums that badly needs to be put out of its misery.)

To transform either universe/continuity into actual Four Dimensionalism, a quantum phase shift would have to be accomplished, and one of the first things that would have to be abandoned is both publishers' decades long, false to fact, and utterly ruinous devotion to collapsing entropy as an intrinsic part of their internal timelines.

Instead of constantly updating their timelines so that their current comics always reflect their release date, thus enforcing a sense of timeless stasis at the direct expense of any credibility or rational, willing belief any long term reader might be able to repose in their past continuity, both universes could incorporate a sensibly entropic internal timeline, embracing as an intrinsic part of their storytelling the natural aging and generational replacement process. This would free the various writers, artists, and editors to tell stories in which characters aged naturally and in which Change was an essential thematic element, allowing the development of multigenerational continuities told through titles and series each set in different historical periods, with perhaps the same characters appearing from one title to the next at different ages and stages of their lives.

Given that both DC and Marvel are subsidiaries to vast corporate conglomerates that care about absolutely nothing except the commercial bottom line, it's unlikely that any such sweeping, innovative, evolutionary step forward would ever be initiated. Instead, we seem to be entering a sort of Cheyne-Stokes respiration period for the comic book industry as a whole, in which corporate moneymen and shareholders are in a mostly unwitting race with the development of competing entertainment technologies to milk every last conceivable drop of profits out of an industry, medium, and subgenre that has been on the verge of becoming obsolete for the past decade, and that gets closer and closer to financial and technological lack of viability with each passing year.

While the superhuman, and even the superheroic, mythos seems to have an enduring appeal, and will therefore most likely survive in other medias and other forms well beyond the death of the two dimensional comic book artform, nonetheless, if it is to evolve further, it would seem it will have to do so in those other medias and artforms.

Even the recent commercial and conceptual success of Alan Moore's undeniably Four Dimensional Superheroic Continuum being presented in America's Best Comics seems too dependent on the uniquely iconoclastic and utterly irreplaceable brilliance of one man, and when you combine that with the comic book medium's grim, and worse, brief, apparent future, we can see that if the Superheroic Continuum is to continue to evolve, it most likely will not be in comic books.

Since I'm a comic book fan, I naturally both resent this, and wish I could reject it. Since, in addition to being a comic book fan, I'm a fan of the superheroic mythos who has longed to see the Marvel and DC Universe depicted in a Four Dimensional fashion since I was an adolescent, with characters allowed to age naturally and gradually be replaced by their own descendents or conceptual heirs, it saddens and frustrates me to have to realize that the inevitable exploitation of the superheroic mythos by uncaring corporate concepts will most likely keep this from ever actually happening.

It may even be that there is a Fifth Dimensional evolutionary phase shift in the offing, as I've heard rumbles and whispers of some sort of 'post-superhero' that is supposed to be the 'coming thing' in the Superheroic Mythos. I don't know anything beyond that phrase... but I can guess, and I don't think it's anything I'm going to enjoy.

Instinctively, I tend to think that the Marvel Universe was at its best in its burgeoning beginning as a Three Dimensional Continuum, and that DC was at its best in its Two Dimensional days... but I also realize that those perceptions may be erroneous, because as a kid, I mistook Marvel's 'illusion of change' for the real thing, and thus, until I had my nose rubbed in it by a college pal, I had always thought that the Marvel Universe was a Fourth Dimensional Superhero Continuum.

(Honestly, the first time the 'illusion of change' and the intrinsic collapsing entropy of Marvel and DC's timelines was explained to me, I wanted to puke. And I still do. To my mind, such false to observed fact fictional contrivances are vile, objectionable, and should not be tolerated or validated by men or women of good will anywhere.)

As for DC being at its best in its Two Dimensional era, well... it was, but hell, there's no mystery there; back in its Golden and Silver Age eras, DC employed writers like Jim Shooter, Edmond Hamilton, Alfred Bester, Bob Haney, Gardner Fox, John Broome, Cary Bates, and Frank Robbins, and had artists like Gil Kane, Mike Sekowsky, Curt Swan, Kurt Schaffenberger, Nick Cardy, Michael Kaluta, Joe Kubert, Neal Adams, Frank Robbins, Jack Kirby, and Carmine Infantino... of COURSE they were at their best then! Or at least, seemed to be, in comparison to DC at present, in which the only writer I'd even begin to rank in that kind of company is Tom Peyer.

I'll point out, though, while I'm thinking of it, that long before Crisis, DC did go through a very brief period where some isolated elements of its continuity, and characters, became fully Three Dimensional for a very short lived time: specifically, when Steve Englehart took over writing DETECTIVE COMICS, MR. MIRACLE, and JUSTICE LEAGUE OF AMERICA for an all too quickly terminated duration, and for that single, shining, ephemeral moment, those concepts and characters inflated from Two Dimensional to Three Dimensional in a manner that embodied both Consistency and Characterization that DC had not seen before, and has only spottily seen since, in places like Stern's STARMAN and POWER OF THE ATOM, and any of the far too rare and scattered stories written by Alan Brennert.

Yet these unfortunately far too sporadic and undeveloped instances of Three Dimensional and, in some ways, even Four Dimensional Superheroic Continuums, smack dab in the midst of the DC Universe, show that it could be done, and can be done. Unfortunately, all you need are good writers who actually care about and respect the characters and concepts they're entrusted with, and editors who will encourage them to do right by those concepts... and that's like me saying that the only thing I need to become an eccentric millionaire is the million dollars.

Still, the other thing all this shows... and mind you, I'm aware that the above tediously elaborated hypotheses are only that, and that I'm no one special; I don't have a degree, or any professional experience in comics, and ultimately, this could all be a bunch of crap... but, still, if there's any validity to any of this bluster and b.s., then another thing it shows is that good superhero comics can be created at any stage of the evolution of the superheroic continuum... First, Second, Third, or Fourth Dimension... assuming you've got good ideas, good scripts, and good artwork.

Which brings us right back around to, what a pity it is that all those things seem to be in such short supply in modern day comics... of any dimension.

* * * * * * * * *

In lieu of my usual smart ass closing comment, I'll append as a post script something I glossed over at the start of this: my own personal reasons for placing the end of Marvel's Silver Age with the publication of GIANT SIZE X-MEN #1, and the end of DC's with CRISIS ON INFINITE EARTHS.

First, both dates have been mentioned to me independently as gravestone markers for the Silver Age; however, those who adopt them seem to adopt, unthinkingly, the standard belief about the Silver Age... namely, that it was all one thing that covered both mainstream comics companies at that time universally and generically.

To my mind, that seems wrong, in the same way it also seems wrong to even talk about 'the Silver Age' as applying to the various minor, competing publishers of superhero comics during that time period, like Archie's Mighty Comics, or the abortive Dell Superheroes line, or whoever it was who published that horrible android Captain Marvel who split into his component body parts.

I think Gold Key and even Harvey might have published some comics at the time that were arguably in the superhero conceptual sphere, as well. Applying the title "Silver Age" to any of that stuff just seems wrong to me, and I'm a right brain kind of guy. I do tend to overanalyze stuff, and I believe in logic and reason, but I also believe in intuition, and am a general supporter of the notion that 'a foolish consistency is the hobgoblin of small minds'. It seems to me that it takes more to be 'Silver Age' than to have published a comic featuring some superhuman in a tight costume at some point in the 1960s. Otherwise, I could call the superhero comics I wrote and Jake Marek drew back in high school 'Silver Age', and that strikes me as really silly.

If we therefore... or I therefore, you can do what you want... proceed from the premise that 'Silver Age' only applied to DC and Marvel Comics (which is, admittedly, arguable, given that 'Golden Age' seems to apply to everyone who ever published a comic in the 1940s and early 50s, from Fawcett to American House to EC to Harvey, so suddenly limiting the term 'Silver Age' this way does seem historically arbitrary... but screw it, every column I write is arbitrary, and arbitrary, regardless of what many people think, is no more a universal insult than 'opinionated'), then there's no reason to believe that it has to apply EQUALLY to both companies.

Only if we accept that it is a concrete, discrete, and solidly defined tag that is only used to label a very specific historical period do we have to accept that concept... and, well, if we accept that, then we have to accept the emotional silliness of calling Pureheart the Powerful and Supergoof and Sarge Steel and the Fat Fury 'Silver Age' characters. Which I reject categorically, but I admit, my reasoning my have holes shot through it, as I'm emotionally reluctant to accept the Inferior Five as 'Silver Age' characters, too.

Still, going on from there, with only the Marvel and DC superhero continuums included in my personal perception of what is covered by the label 'Silver Age' (which, whether we like it or not, is impregnated with emotional associations for all superhero comics fans of my age or older, or even somewhat younger, and therefore has come to mean more than a simple temporal stretch from THIS date to THAT date), it becomes clear to me that there is no reason to accept that at both publishing companies, this strange era we call 'the Silver Age' without any agreement whatsoever as to what we really mean by that or when it started or ended... does not have to have ended at the same time for both companies... which is something that most people assume it does. But consider this: it didn't START at the same time for both companies, so why should it have ENDED at the same time for both companies?

Now, you can say that's slippery; the reason the Silver Age begins at different times for Marvel and DC is that one company's publication of superhero comics predates the other. DC or its direct predecessors was publishing superhero comics continually since the Golden Age, while Marvel spent the 50s publishing bad monster and horror comics and did not get into superheroics until DC showed there was a market for them again, and that attempts to take advantage of that market would no longer be met with howling PTA lynch mobs and Congressional sub committees determined to blame juvenile delinquency, homosexuality, and Communist subversion of the American Way on four color superhero funny books.

Which may or may not be a good point, but nonetheless, I'm sticking to my guns: if the Silver Age begins for DC in either 1956 (with the debut in SHOWCASE of the Silver Age Flash) or in 1961 (with the debut in FLASH of the Earth-1/Earth-2 dichotomy, and I have no preference, you pays your money and you takes your choice), and for Marvel in 1962 with FANTASTIC FOUR #1, then I see no reason in the world why it cannot end in, I believe, 1975 with the publication of GIANT SIZE X MEN #1 for Marvel, and in, again, from a faulty memory, 1985 or thereabouts, with the publication of CRISIS ON INFINITE EARTHS, for DC.

Given that I was born in 1961 (late 1961) the Silver Age either predates me or came along pretty much when I did, so its actual birthday doesn't trouble me. It's date of death, though, is of considerable importance to me, and, well, that's what I'm writing about now.

In order to figure out when the Silver Age ended (for you), you have to figure out what the Silver Age meant (to you). Get a reasonable grasp on that, and you can also get a reasonable grasp on when that particular element departed from comics (for you).

To me, primarily, what the Silver Age meant, at both companies, was a certain element of being larger than life... of being a fantasy, and somewhat intrinsically unrealistic... not in a bad way, but in a good way, in that the Silver Age, like the Golden Age before it, depicted fictional realities and imaginary universes in which there were actual Heroes who were better than real people... not just more competent or more powerful, but ethically and morally superior to real people, and who undertook to protect the weaker, more normal folks from the depredations of relentless Evil.

These were also universes where Evil was a simpler, more straightforward, and easily detectable thing, that could be resoundingly defeated, at least for a little while, by clean living, valiant action, and a solid right hook to the jaw. These universes were not realistic, no, of course they weren't, but the ways in which they varied from the reality we all had to live in made them better... places it was fun to escape to, places any sane kid, or young at heart adult, would have instantly leapt through any open portal to, given a second's opportunity to do so.

For me, the long, slow drain of that pleasant, escapist fantasy element from the Marvel Universe began with GIANT SIZE X-MEN #1. Oh, it's not an exact spot; the life had been sucked out of the Fantastic Four well prior to that, and Spider-Man had been going through the motions since Goodwin stopped writing it, and the last vestiges of the real Silver Age Captain America and AVENGERS had gone with Steve Englehart... and it doesn't have to stay dead, either; Kurt Busiek has done a creditable job of resurrecting the Silver Age, in a necessarily limited fashion, in his current run on AVENGERS. Once more, Earth's Mightiest Heroes have become larger than life and truly heroic for me, and while the actual stories are... a little bit duller and dimmer... than the stuff Lee and Englehart gave us, still, they're light years, parsecs, entire galactic units, superior to nearly everything else being done in the Marvel Universe now, with the exception of Priest's BLACK PANTHER.

However, while it may not be an exact spot, the publication of GS X-MEN #1 to me marks something very exact... the moment when the Marvel editorial staff made a conscious decision to forget about their glorious, larger than life past, stop trying to measure up to, and even surpass (as Englehart and Gerber had) the exalted standards of Kirby, Lee, and Ditko... and instead, set out to produce flashy, style over substance, trendy, faddish material guaranteed to make a quick buck by pandering to whatever the lowest and most common instincts of their target audience might happen to be.

In other words, Marvel stopped trying to create stories about Heroes, or even just people with super powers, and started creating merchandise... Product... designed to appeal to carefully selected target audiences. And I realize that's a completely unfair and unjust generalization, and I don't care.

Similarly, to my mind, DC took pretty much the same step with CRISIS. Oh, they'd been trying to rip off Marvel's Three Dimensional approach and key into their target audience for ten years by the time they decided to do it across their entire line at once, but it wasn't until CRISIS that they made a concerted, committed effort. Prior to that, it had been scattershot and inconsistent, and even when Cary Bates was given commercially driven, short sighted, and coldly calculated orders to make Superman 'more like the movies' and Flash 'darker and more realistic', it was obvious to all of us still reading the books that Cary really cared about the characters.

It wasn't until NEW TEEN TITANS #1 that we really saw corporate detachment unleashed big time in the DC Universe, and it wasn't until CRISIS that DC incorporated that corporate detachment consciously, across their entire continuity, in a calculated attempt to access a specifically targeted market segment.

And, in writing all this, it occurs to me that what I'm actually saying is that, to me, the Silver Age represents the era when the superheroes I loved as a kid... still had souls. And the death of the Silver Age, therefore, to me, is defined by those moments when the people entrusted with the fate and well-being of those souls... sold them, and me, and everyone else who loved those characters, right down the river, in exchange for stock options and HMO coverage and a nice 401K package and, for all I know, free goddam cable and a time share condo in the Bahamas.

Every once in a while since then, someone who still cares about the characters somehow manages to sneak through the net and, for a time, puts some soul back into one, two, three, or half a dozen of them.

For a while.

But once upon a time, in what these days seems like a galaxy far, far away... all superheroes, and supervillains, sidekicks and love interests, editors in chief and eccentric scientists, extradimensional imps and alien super-pets... all of those weird, motley, garish, four colored denizens and citizens of the imaginary worlds so many of us lived in for so much of our childhoods... every last one of those wondrous weirdos had souls. And those of us who were part time residents of that awe inspiring epoch, and who would have happily moved there if we just could have figured out how... we called that impossible, astonishingly golden era, perhaps ironically, the Silver Age.

It was a time when titans walked the Earth, and pounded typewriters, and wielded pencils and erasers and inkpots and brushes, and anyone with twenty cents could, for fifteen minutes at a time, teleport up to a satellite headquarters, run round the world fifteen times in a single second, shout "AVENGERS ASSEMBLE!" as a costumed man on a winged horse flew above Manhattan spraying Adhesive X across a looming concrete skyline, swing on a web beneath the shadow of a cackling maniac on a bat shaped jet glider, or become a raging half ton of unfettered emerald fury with a childlike sense of wonder in frayed purple pants that were always torn at the knees.

We could fly on wings and antigravity chest straps or swim in the darkest ocean depths, talk to birds or fish, hurl ourselves counterclockwise around the Earth's equator at translight speeds to travel into tomorrow and meet our superpowered superheroic teenage friends in a bright and shiny future patroled by Science Police.

We could climb a wall with a Caped Crusader, look up and see a batshaped shadow cast on a passing cloudbank, feel a lump form in our throats and a delighted smile break across our faces as a man who had always thought he was the last survivor of a doomed planet found a family he never thought he'd have in the form of an adorable, cheerful little blond haired supergirl who was actually his cousin.

It was a time of legend - and the world would never be the same.

It came upon us mostly unnoticed and none of us can agree on when it left. But we all know it's gone.

Those of us who lived there for a little while mourn it to ourselves, quietly... quietly... because so many of you don't understand. You read the reprints and you think you get it, some of it, a little of it... you think you do, but honestly, it was so corny, and silly, and unrealistic... wasn't it?

Sure it was.

Take my word for it.

It was a time of legend...

...and the world will never be the same.

* * * * * * * * * * *

John Jones, the Manhunter from Marathon, IL, no longer dwells in Marathon, IL. He's not feeling particularly witty right now, so he'll forego any further smart ass remarks and just ask you to direct all reasonably polite, or at least, entertaining, commentary to the thread below. Thanks.

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